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Do NPCs in your game have PHB classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6890770" data-attributes="member: 6775031"><p>Given that character level reflects the in-game reality of competence, it can <em>obviously</em> be determined in-game to some degree of accuracy. The difference between a level 1 character and a level 20 character is obvious, and while the difference between a level 5 character and a level 8 character might be so negligible as to be indiscernible, nor is it necessary to assign a "level" to a quest and make sure that the party is that same level. Just send the chumps after the small problems, save the big problems for the real champs, and the middleweights can handle the in-between stuff.</p><p></p><p>There is a limit to how powerful an assassin can be, and the best assassins may well be out of the price range (or out of the physical travel range) of someone who wants to hire them. If the party was low-level, smiting goblins and saving small villages, then they aren't going to come to the attention of anyone willing to hire an epic-level assassin just to deal with them (assuming such a thing even exists within the setting).</p><p></p><p>The DM can make a decision as an NPC as easily as a player can make a decision as their PC. The only difference is that the DM has more characters to keep straight, but if the DM uses any criteria <em>other</em> than just doing what the NPC would really do if they really existed, then that's bad role-playing.</p><p></p><p>Does it? In 5E, you have to sacrifice a couple of attacks in order to finish someone off, and those actions might be better spent in attacking your other opponents. The only time it would make sense to finish off a fallen opponent would be if you have strong reason to believe that the other side has healing magic, such that doing so would increase your own chance of survival. </p><p></p><p>But if you <em>are</em> playing in a high-magic setting, where everybody has healing magic and that would reasonably be the case, then that just doesn't sound like a world that is very conducive to fun and exciting adventures.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6890770, member: 6775031"] Given that character level reflects the in-game reality of competence, it can [I]obviously[/I] be determined in-game to some degree of accuracy. The difference between a level 1 character and a level 20 character is obvious, and while the difference between a level 5 character and a level 8 character might be so negligible as to be indiscernible, nor is it necessary to assign a "level" to a quest and make sure that the party is that same level. Just send the chumps after the small problems, save the big problems for the real champs, and the middleweights can handle the in-between stuff. There is a limit to how powerful an assassin can be, and the best assassins may well be out of the price range (or out of the physical travel range) of someone who wants to hire them. If the party was low-level, smiting goblins and saving small villages, then they aren't going to come to the attention of anyone willing to hire an epic-level assassin just to deal with them (assuming such a thing even exists within the setting). The DM can make a decision as an NPC as easily as a player can make a decision as their PC. The only difference is that the DM has more characters to keep straight, but if the DM uses any criteria [I]other[/I] than just doing what the NPC would really do if they really existed, then that's bad role-playing. Does it? In 5E, you have to sacrifice a couple of attacks in order to finish someone off, and those actions might be better spent in attacking your other opponents. The only time it would make sense to finish off a fallen opponent would be if you have strong reason to believe that the other side has healing magic, such that doing so would increase your own chance of survival. But if you [I]are[/I] playing in a high-magic setting, where everybody has healing magic and that would reasonably be the case, then that just doesn't sound like a world that is very conducive to fun and exciting adventures. [/QUOTE]
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