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Do NPCs in your game have PHB classes?
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<blockquote data-quote="Hussar" data-source="post: 6890915" data-attributes="member: 22779"><p>Why would you CdG a 3e character at negative HP? Just hit him and he dies. Everyone dies at -10. Same with 2e. Granted Death's Door was an optional rule, but, one that was very commonly used. OTOH, if it's not used, then, sure, it makes no sense to hit a downed opponent. He's already dead. You can't make him more dead. </p><p></p><p>But, you're changing your argument. Your argument has always been that NPC actions should be informed by the mechanics of the game. The entire world and everything in it should be informed by the mechanics of the game. Which means, in any edition where Death's Door rules are used, opponents should automatically try to kill any downed PC. But, they don't. Why not? Because it wouldn't be fun.</p><p></p><p>It's the same thing with the assassins. For some very strange reason, the BBEG only employs assassins that are just threatening enough to the PC's that they could potentially kill the PC's, but, in actual fact, are almost guaranteed to fail. What is that reason? Again, fun. Killing PC's is easy. That's never the challenge as a DM. Challenging PC's is what we do because that's more fun.</p><p></p><p>The village that the 1st level PC's are in is threatened by kobolds. Why? Because the PC's are 1st level. If the PC's were 10th level, the village would be threatened by demons. We would never drop 1st level PC's in Sunnydale because they'd just get curb stomped. It's entirely meta-gaming. Has zero to do with anything remotely simulationist. The world that the PC's inhabit is very much informed by the mechanical aspects of those PC's. From a world simulationist standpoint, 1st level parties should get TPK'd very, very often. But they don't. Shock and surprise, 1st level parties meet 1st level challenges. Because... metagaming. </p><p></p><p>There is just no way to separate metagaming from the world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6890915, member: 22779"] Why would you CdG a 3e character at negative HP? Just hit him and he dies. Everyone dies at -10. Same with 2e. Granted Death's Door was an optional rule, but, one that was very commonly used. OTOH, if it's not used, then, sure, it makes no sense to hit a downed opponent. He's already dead. You can't make him more dead. But, you're changing your argument. Your argument has always been that NPC actions should be informed by the mechanics of the game. The entire world and everything in it should be informed by the mechanics of the game. Which means, in any edition where Death's Door rules are used, opponents should automatically try to kill any downed PC. But, they don't. Why not? Because it wouldn't be fun. It's the same thing with the assassins. For some very strange reason, the BBEG only employs assassins that are just threatening enough to the PC's that they could potentially kill the PC's, but, in actual fact, are almost guaranteed to fail. What is that reason? Again, fun. Killing PC's is easy. That's never the challenge as a DM. Challenging PC's is what we do because that's more fun. The village that the 1st level PC's are in is threatened by kobolds. Why? Because the PC's are 1st level. If the PC's were 10th level, the village would be threatened by demons. We would never drop 1st level PC's in Sunnydale because they'd just get curb stomped. It's entirely meta-gaming. Has zero to do with anything remotely simulationist. The world that the PC's inhabit is very much informed by the mechanical aspects of those PC's. From a world simulationist standpoint, 1st level parties should get TPK'd very, very often. But they don't. Shock and surprise, 1st level parties meet 1st level challenges. Because... metagaming. There is just no way to separate metagaming from the world. [/QUOTE]
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