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Do NPCs in your game have PHB classes?
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<blockquote data-quote="Tony Vargas" data-source="post: 6891352" data-attributes="member: 996"><p>I seem to remember the consequences of negative hps softening in 2e. 2e's the edition I remember in the murkiest detail, though, since I never played it unmodified. 1e I familiarized myself with before applying all sorts of variants, 2e I just adapted to those variants. </p><p></p><p>Yet both things could quite easily happen. And, there was no longer the week of helplessness following being reduced to 0, so getting someone back up and into the fight was entirely reasonable. And, what's more, healing was common. Any sentient critter might have levels in a class with healing magic, and there were generous make/buy rules and open markets in cheaper magic items like healing potions. So enemies getting up in the middle of a fight would logically (particularly using the kind of logic you seemed to favor in these discussions) be something that's only to be expected - and prevented, by ganking the healers and putting that extra shot into the fallen. </p><p></p><p>Access to leader powers was much more a PC thing, so it'd be logical (again) for most enemies to be surprised by the kind of wackamole dynamic PC parties were capable of. Maybe not never adapt to it, particularly recurring villains, but surprised at least the first time. The DMG specifically advised that most enemies wouldn't try to finish the fallen. (For one thing, dead heroes don't make good protagonists!) So, no, Healing Word didn't change everything the way you imply.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6891352, member: 996"] I seem to remember the consequences of negative hps softening in 2e. 2e's the edition I remember in the murkiest detail, though, since I never played it unmodified. 1e I familiarized myself with before applying all sorts of variants, 2e I just adapted to those variants. Yet both things could quite easily happen. And, there was no longer the week of helplessness following being reduced to 0, so getting someone back up and into the fight was entirely reasonable. And, what's more, healing was common. Any sentient critter might have levels in a class with healing magic, and there were generous make/buy rules and open markets in cheaper magic items like healing potions. So enemies getting up in the middle of a fight would logically (particularly using the kind of logic you seemed to favor in these discussions) be something that's only to be expected - and prevented, by ganking the healers and putting that extra shot into the fallen. Access to leader powers was much more a PC thing, so it'd be logical (again) for most enemies to be surprised by the kind of wackamole dynamic PC parties were capable of. Maybe not never adapt to it, particularly recurring villains, but surprised at least the first time. The DMG specifically advised that most enemies wouldn't try to finish the fallen. (For one thing, dead heroes don't make good protagonists!) So, no, Healing Word didn't change everything the way you imply. [/QUOTE]
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Do NPCs in your game have PHB classes?
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