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Do NPCs in your game have PHB classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6891633" data-attributes="member: 6775031"><p>I'm pretty sure that 2E had the significant recovery time after magical healing for an unconscious ally during Death's Door. I'm 90% certain of it.</p><p></p><p>In any case, it's not a situation I ever faced. In the 2-3 years during which I played 2E, before we switched to 3E, I don't recall there ever being a situation where we fought an enemy which had access to healing magic. Spellcasters were rare, and spellcasting priests were so rare as to be practically nonexistent. (We got by with natural healing.) And given the recovery thing, as mentioned above, I doubt we would have bothered since they wouldn't be re-joining the fight.</p><p></p><p>Even in 3E, though, it was rarely a good idea to kick someone while they were down. Seven times out of ten, you could prevent the cleric from getting within touch range of a fallen ally by creating a meat wall and threatening opportunity attacks. The other three times, it was considered a fair trade-off to let their cleric spend its entire action in order to Cure their fighter, given that cleric actions were often more valuable than fighter actions, and it was simple enough to (for example) drop the fighter again with the same spell that would otherwise be spent against the cleric (e.g. Burning Hands). The same logic applies to both sides of the combat.</p><p></p><p>I don't have the 2E text at hand, but according to the 3.5 text, wraiths are utterly powerless in natural sunlight. That rather limits their ability to spread, unless settlements are sufficiently close together <em>and</em> the wraith has a map.</p><p></p><p>And in any case, whenever there's a small setting detail which could otherwise destabilize the entire setting, it is disingenuous to take it at face value. Remember, the rules of the game only reflect the laws of the setting <em>under certain assumptions</em>. Given the fact that wraiths did not actually take over either Greyhawk or Toril, and both of those settings conformed rather closely to the rules of the game, there <em>must</em> be some other information which we do not have, which can explain why they did not do so.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6891633, member: 6775031"] I'm pretty sure that 2E had the significant recovery time after magical healing for an unconscious ally during Death's Door. I'm 90% certain of it. In any case, it's not a situation I ever faced. In the 2-3 years during which I played 2E, before we switched to 3E, I don't recall there ever being a situation where we fought an enemy which had access to healing magic. Spellcasters were rare, and spellcasting priests were so rare as to be practically nonexistent. (We got by with natural healing.) And given the recovery thing, as mentioned above, I doubt we would have bothered since they wouldn't be re-joining the fight. Even in 3E, though, it was rarely a good idea to kick someone while they were down. Seven times out of ten, you could prevent the cleric from getting within touch range of a fallen ally by creating a meat wall and threatening opportunity attacks. The other three times, it was considered a fair trade-off to let their cleric spend its entire action in order to Cure their fighter, given that cleric actions were often more valuable than fighter actions, and it was simple enough to (for example) drop the fighter again with the same spell that would otherwise be spent against the cleric (e.g. Burning Hands). The same logic applies to both sides of the combat. I don't have the 2E text at hand, but according to the 3.5 text, wraiths are utterly powerless in natural sunlight. That rather limits their ability to spread, unless settlements are sufficiently close together [I]and[/I] the wraith has a map. And in any case, whenever there's a small setting detail which could otherwise destabilize the entire setting, it is disingenuous to take it at face value. Remember, the rules of the game only reflect the laws of the setting [I]under certain assumptions[/I]. Given the fact that wraiths did not actually take over either Greyhawk or Toril, and both of those settings conformed rather closely to the rules of the game, there [I]must[/I] be some other information which we do not have, which can explain why they did not do so. [/QUOTE]
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