Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do official adventures follow DMG advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vayden" data-source="post: 4689383" data-attributes="member: 57791"><p>The published adventures are limited, true. But I can understand if you feel nervous tweaking your own stuff up - when you're first starting out, you can definitely be worried about "doing it wrong" and "ruining it for everyone". However, you're on the right track already by listening to your players. Take Thunderspire, find what you like in there (and what you think they'll like), and twist it for your own purposes. If you're getting nervous going off the beaten path at first, Thunderspire is a great place to get your feet wet - take some of the NPCs and side-plot hooks that they mention and expand them out a little - if you're looking at building your first encounter from scratch out of the monster manual, stick it in as a random encounter in the labyrinth. The more you do on your own, the better you'll get at it and the more comfortable you'll be with it. And it really doesn't take a ton of time - I brainstorm up ideas for the games I DM during the week, then actually sit down and pick out my monsters and stat things up in the half hour before the players show up. </p><p></p><p>In summation, because I started to ramble a bit - the published modules do not live up to the DMG's advice - you need to inject your own personality and flavor into the game to be truly great, and no one knows your group better than you do. That being said, you don't have to jump straight into the deep end - use the published stuff as a framework and build off of it, or if you're free-styling, rip chunks out of the published stuff and slide it in. And steal ideas from everywhere - no one's going to be offended that you're stealing a piece of your plot from Star Wars or Naruto, because they're the main characters, so it won't turn out the same way that it did in whatever you're stealing from.</p></blockquote><p></p>
[QUOTE="Vayden, post: 4689383, member: 57791"] The published adventures are limited, true. But I can understand if you feel nervous tweaking your own stuff up - when you're first starting out, you can definitely be worried about "doing it wrong" and "ruining it for everyone". However, you're on the right track already by listening to your players. Take Thunderspire, find what you like in there (and what you think they'll like), and twist it for your own purposes. If you're getting nervous going off the beaten path at first, Thunderspire is a great place to get your feet wet - take some of the NPCs and side-plot hooks that they mention and expand them out a little - if you're looking at building your first encounter from scratch out of the monster manual, stick it in as a random encounter in the labyrinth. The more you do on your own, the better you'll get at it and the more comfortable you'll be with it. And it really doesn't take a ton of time - I brainstorm up ideas for the games I DM during the week, then actually sit down and pick out my monsters and stat things up in the half hour before the players show up. In summation, because I started to ramble a bit - the published modules do not live up to the DMG's advice - you need to inject your own personality and flavor into the game to be truly great, and no one knows your group better than you do. That being said, you don't have to jump straight into the deep end - use the published stuff as a framework and build off of it, or if you're free-styling, rip chunks out of the published stuff and slide it in. And steal ideas from everywhere - no one's going to be offended that you're stealing a piece of your plot from Star Wars or Naruto, because they're the main characters, so it won't turn out the same way that it did in whatever you're stealing from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do official adventures follow DMG advice?
Top