Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do official adventures follow DMG advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dvvega" data-source="post: 4689425" data-attributes="member: 524"><p>In direct answer to the original poster:</p><p></p><p>You will find that in general the published adventures do not follow the DMG advice. However you need to take this with a bit of thought involved.</p><p></p><p>Why are they not written this way? Because they do not know your players and the characters they have chosen. They can only make the assumption that you have 2 Defenders, 1 Striker, 1 Controller, 1 Leader.</p><p></p><p>If they put in an encounter that required a skill challenge employing Diplomacy and Nature for example and none of your players took those skills, what would happen? Back in the old days there were modules that had encounters like this. You needed X and Y but the party had chosen Z so they got stuck. </p><p></p><p>Thus the general advice I can give is to keep along the path you are taking. Learn as much as you can about DM-ing from people on this board or others. Make small changes to the modules you purchase. For example change the monsters a little to suit your players if they're tactical players - make the groups larger with more Minions (just throw out a single monster from one fight and put in 4 Minions as per DMG rules).</p><p></p><p>Everything that you do to learn something about DM-ing is the right thing. The modules are decent purchases, however you need to realise that your group is not the "average perfect group" that the modules are written for.</p><p></p><p>Lastly I would not recommend Paizo modules for their encounter balance to a novice DM. They have great background and story, however many of their encounters can turn out to be TPKs. They need a lot of work to make them "safe" for 3.5/3.75. However a new 4E DM may be able to sit down with one of the modules and create a conversion for 4E as practice.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 4689425, member: 524"] In direct answer to the original poster: You will find that in general the published adventures do not follow the DMG advice. However you need to take this with a bit of thought involved. Why are they not written this way? Because they do not know your players and the characters they have chosen. They can only make the assumption that you have 2 Defenders, 1 Striker, 1 Controller, 1 Leader. If they put in an encounter that required a skill challenge employing Diplomacy and Nature for example and none of your players took those skills, what would happen? Back in the old days there were modules that had encounters like this. You needed X and Y but the party had chosen Z so they got stuck. Thus the general advice I can give is to keep along the path you are taking. Learn as much as you can about DM-ing from people on this board or others. Make small changes to the modules you purchase. For example change the monsters a little to suit your players if they're tactical players - make the groups larger with more Minions (just throw out a single monster from one fight and put in 4 Minions as per DMG rules). Everything that you do to learn something about DM-ing is the right thing. The modules are decent purchases, however you need to realise that your group is not the "average perfect group" that the modules are written for. Lastly I would not recommend Paizo modules for their encounter balance to a novice DM. They have great background and story, however many of their encounters can turn out to be TPKs. They need a lot of work to make them "safe" for 3.5/3.75. However a new 4E DM may be able to sit down with one of the modules and create a conversion for 4E as practice. D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do official adventures follow DMG advice?
Top