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General Tabletop Discussion
*TTRPGs General
Do only DMs like rules lite systems?
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<blockquote data-quote="Imagicka" data-source="post: 3224545" data-attributes="member: 4621"><p>Greetings...</p><p></p><p>Rules-Lite systems would be fine, if someone came up with a great system to encompass pretty much every gaming situation. Problem is, there isn't one. The real world is complicated and messy and there aren't any good simple rules to define everything. </p><p></p><p>Players tend to believe the idiom that <em>more rules = more options</em></p><p></p><p>As far as systems go. Give me a simple system ( Stat + Misc/Skill + die vs. Difficulty) and I'm happy. Just make sure that most of your rules fall under that system. Look at D&D under the d20 system. Turning Undead is convoluted and kinda falls under the Stat+Skill+d20 system, and kinda doesn't. </p><p></p><p>As far as products go. Give me a well designed, thought-out, play-tested, rules-heavy system. Because I can always throw out the stuff I don't like. </p><p></p><p>However, the ability to be able to use a rules-lite system is completely up the party/player-GM dynamic that exists. If you have the type of group that can run in a rules-lite environment, that can trust the game master not to run the DM Fiat off the road and crash into a ditch somewhere. As well as the players aren't attempting to make the game difficult for the GM, then it can be very good. But rarely do you have a group that can that can trust the GM explicitly.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3224545, member: 4621"] Greetings... Rules-Lite systems would be fine, if someone came up with a great system to encompass pretty much every gaming situation. Problem is, there isn't one. The real world is complicated and messy and there aren't any good simple rules to define everything. Players tend to believe the idiom that [i]more rules = more options[/i] As far as systems go. Give me a simple system ( Stat + Misc/Skill + die vs. Difficulty) and I'm happy. Just make sure that most of your rules fall under that system. Look at D&D under the d20 system. Turning Undead is convoluted and kinda falls under the Stat+Skill+d20 system, and kinda doesn't. As far as products go. Give me a well designed, thought-out, play-tested, rules-heavy system. Because I can always throw out the stuff I don't like. However, the ability to be able to use a rules-lite system is completely up the party/player-GM dynamic that exists. If you have the type of group that can run in a rules-lite environment, that can trust the game master not to run the DM Fiat off the road and crash into a ditch somewhere. As well as the players aren't attempting to make the game difficult for the GM, then it can be very good. But rarely do you have a group that can that can trust the GM explicitly. [/QUOTE]
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Do only DMs like rules lite systems?
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