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Do only DMs like rules lite systems?
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<blockquote data-quote="BryonD" data-source="post: 3226128" data-attributes="member: 957"><p>And to take your first comment last. Yeah, if you keep the parts in that you choose to redact, then *I* certainly think it is much better.</p><p></p><p>I completely agree that it is a subjective thing. I'm not remotely claiming otherwise.</p><p>I have trouble seeing how anyone would find the idea that "my character is equally good at all DEX things" is really a better way to go. Easier and quicker, sure. Choose your own adveture is even easier and quicker than that. That doesn't make it better. But, if people like that, then fine. No issue to me. (And yes, I could handle a player in an "all things DEX" game that was even better at, say, picking pockets than other DEX things. But once you go there, it seems silly to use the "all things DEX" rules to begin with.)</p><p></p><p>As to GM rulings. Well, first I already pointed out above that GM rulings are important in ANY system and moving away from that is just poor GMing in any rule set. So the "more options" red herring is out. Second, if the rulings are consistent then it is just a rule that isn't written down. (And a GM who can pull that off is almost certainly a really good GM and could run a good game in any system, I'd play any system with this guy. But we are not discussing GMs). OTOH, if the rulings are inconsistent, then, well, that just sucks. (again regardless of system)</p><p></p><p>Of course the majority of rules light seem to fall in the first group. The group where lots of things are lumped together and the players have LESS options to mechanically build the character that matches the one in their head. Which closes things out on the original point.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3226128, member: 957"] And to take your first comment last. Yeah, if you keep the parts in that you choose to redact, then *I* certainly think it is much better. I completely agree that it is a subjective thing. I'm not remotely claiming otherwise. I have trouble seeing how anyone would find the idea that "my character is equally good at all DEX things" is really a better way to go. Easier and quicker, sure. Choose your own adveture is even easier and quicker than that. That doesn't make it better. But, if people like that, then fine. No issue to me. (And yes, I could handle a player in an "all things DEX" game that was even better at, say, picking pockets than other DEX things. But once you go there, it seems silly to use the "all things DEX" rules to begin with.) As to GM rulings. Well, first I already pointed out above that GM rulings are important in ANY system and moving away from that is just poor GMing in any rule set. So the "more options" red herring is out. Second, if the rulings are consistent then it is just a rule that isn't written down. (And a GM who can pull that off is almost certainly a really good GM and could run a good game in any system, I'd play any system with this guy. But we are not discussing GMs). OTOH, if the rulings are inconsistent, then, well, that just sucks. (again regardless of system) Of course the majority of rules light seem to fall in the first group. The group where lots of things are lumped together and the players have LESS options to mechanically build the character that matches the one in their head. Which closes things out on the original point. [/QUOTE]
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