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Do only DMs like rules lite systems?
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<blockquote data-quote="Wombat" data-source="post: 3226907" data-attributes="member: 8447"><p>I have met a number of players who love, love love rules lite systems; I have also met a number who hate, hate, hate them. </p><p></p><p>Newer players in particular seem to really enjoy rules lite systems. I have used <em>Over The Edge</em> as a "gateway system" to bring potential players into the hobby on no less than four occassions, each time to great success. Many potential new players are actively scared off by most rpg rulebooks ("You mean I have to learn all of <em>that???</em>"), while rules lite systems tend to be friendlier to the eye,</p><p></p><p>There are also many players that I have met over the years who like a simpler approach to gaming, especially for short-term games. In my time I have found that if the "campaign" is going to be 6 sessions or less, many players prefer simpler systems.</p><p></p><p>That being said, amongst "veteran" rpg-ers, more GMs than players seem to like them, mainly because by the time you achieve "veteran" status you are either 1) a one-system-for-everything person or 2) a rules floater who will try anything; the latter is more open (usually) to the rules lite approach than the more ossified individuals.</p></blockquote><p></p>
[QUOTE="Wombat, post: 3226907, member: 8447"] I have met a number of players who love, love love rules lite systems; I have also met a number who hate, hate, hate them. Newer players in particular seem to really enjoy rules lite systems. I have used [I]Over The Edge[/I] as a "gateway system" to bring potential players into the hobby on no less than four occassions, each time to great success. Many potential new players are actively scared off by most rpg rulebooks ("You mean I have to learn all of [I]that???[/I]"), while rules lite systems tend to be friendlier to the eye, There are also many players that I have met over the years who like a simpler approach to gaming, especially for short-term games. In my time I have found that if the "campaign" is going to be 6 sessions or less, many players prefer simpler systems. That being said, amongst "veteran" rpg-ers, more GMs than players seem to like them, mainly because by the time you achieve "veteran" status you are either 1) a one-system-for-everything person or 2) a rules floater who will try anything; the latter is more open (usually) to the rules lite approach than the more ossified individuals. [/QUOTE]
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