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*TTRPGs General
Do paladins work in most games?
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<blockquote data-quote="Elf Witch" data-source="post: 1332719" data-attributes="member: 9037"><p>I think it really depends on the players and the party. A lot of people are only interested in killing things and taking their stuff they want to be able to do anything and not be bound my strict rules of conduct a paladin really won't fit into that group. Role play is often secondary to all of this.</p><p></p><p>I think the paladin in our party is a big mistake and it is not because we don't want to role play if he had made a paladin for our long running game before this it would have been fine. That party was more interested in being heroes and saving the world than gathering loot and tons of personal power we went on quests. The current party with most of the same players is very different most of the party is only interested in either getting powerful items or lots of personal power and I think this is the reason the paladin is just not working. The whole reason the player picked a paladin was to try and coax the party to be more good. It is not working.</p><p></p><p>Sometimes certain character concepts don't work in a particular game and trying to make it work often just creates friction. I have come to believe that just allowing any class and any alignment in can cause to much conflict and while some conflict can be fun to much just becomes to disruptive.</p><p></p><p>When I hear of tactics like tricking the paladin while you do something he would not like I just groan if the players are into role playing that should not work and the paladin should do something about it. The games where this works are usually role playing lite and so it works.</p><p></p><p>If the paladin is played well and the rst of the players work with the paladin it can be a very good game it can make you come up with different ways of doing things you can't always take the easy way out.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 1332719, member: 9037"] I think it really depends on the players and the party. A lot of people are only interested in killing things and taking their stuff they want to be able to do anything and not be bound my strict rules of conduct a paladin really won't fit into that group. Role play is often secondary to all of this. I think the paladin in our party is a big mistake and it is not because we don't want to role play if he had made a paladin for our long running game before this it would have been fine. That party was more interested in being heroes and saving the world than gathering loot and tons of personal power we went on quests. The current party with most of the same players is very different most of the party is only interested in either getting powerful items or lots of personal power and I think this is the reason the paladin is just not working. The whole reason the player picked a paladin was to try and coax the party to be more good. It is not working. Sometimes certain character concepts don't work in a particular game and trying to make it work often just creates friction. I have come to believe that just allowing any class and any alignment in can cause to much conflict and while some conflict can be fun to much just becomes to disruptive. When I hear of tactics like tricking the paladin while you do something he would not like I just groan if the players are into role playing that should not work and the paladin should do something about it. The games where this works are usually role playing lite and so it works. If the paladin is played well and the rst of the players work with the paladin it can be a very good game it can make you come up with different ways of doing things you can't always take the easy way out. [/QUOTE]
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