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Do paladins work in most games?
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<blockquote data-quote="takyris" data-source="post: 1334687" data-attributes="member: 5171"><p>For the record: Paladins can work, as long as they are characters and not just stereotypes.</p><p></p><p>I'm playing an elven paladin/monk in a party that also has a straight paladin. He's a smiter of evil who tends to like to kill evil things on sight. I enjoy redemption and saving innocents and showing people that joy and love are the most powerful concepts in the world. Our characters support each other fully in every endeavor, and we can also agree, both in good faith, about what to do with captured evil people. We had a great in-character argument, both of us polite, neither of us getting holier-than-thou, about whether we should kill a captured wererat or try to find a priest who could remove his lycanthropy.</p><p></p><p>Also: If the paladin <strong>is</strong> holier-than-thou, then you either need a party that is comfortable with that, a party that can trick the paladin (either because he's dumb or because they're crafty), or a party that splits up enough to let the CN folks get their fun. But really, having three degrees of alignment separation (Lawful to Chaotic AND Good to Neutral) is not a great idea in a party of any kind. I wouldn't put CG and NE PCs together and expect things to go smoothly.</p><p></p><p>Either people need to shift their alignment to get more okay with the paladin, the paladin needs to become a not-holier-than-thou version of himself who tries to be an example rather than a controlling force, or some combination of the two.</p><p></p><p>Not sure about the actual personal aspects. Just speaking to ways I've seen paladins played.</p></blockquote><p></p>
[QUOTE="takyris, post: 1334687, member: 5171"] For the record: Paladins can work, as long as they are characters and not just stereotypes. I'm playing an elven paladin/monk in a party that also has a straight paladin. He's a smiter of evil who tends to like to kill evil things on sight. I enjoy redemption and saving innocents and showing people that joy and love are the most powerful concepts in the world. Our characters support each other fully in every endeavor, and we can also agree, both in good faith, about what to do with captured evil people. We had a great in-character argument, both of us polite, neither of us getting holier-than-thou, about whether we should kill a captured wererat or try to find a priest who could remove his lycanthropy. Also: If the paladin [b]is[/b] holier-than-thou, then you either need a party that is comfortable with that, a party that can trick the paladin (either because he's dumb or because they're crafty), or a party that splits up enough to let the CN folks get their fun. But really, having three degrees of alignment separation (Lawful to Chaotic AND Good to Neutral) is not a great idea in a party of any kind. I wouldn't put CG and NE PCs together and expect things to go smoothly. Either people need to shift their alignment to get more okay with the paladin, the paladin needs to become a not-holier-than-thou version of himself who tries to be an example rather than a controlling force, or some combination of the two. Not sure about the actual personal aspects. Just speaking to ways I've seen paladins played. [/QUOTE]
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