Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do PCs at your table have script immunity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8476824" data-attributes="member: 6799660"><p>I am really confused why you think this. What about D&D suggests this to you? Particularly TSR-era D&D where rolling up a new character took all of a couple minutes. 5e is a little like this in that 1) it is default-set to easy mode*, 2) it has a somewhat complex build mechanics and making a new character could take a half-hour (or more if you have to look up stuff and compare), and 3) it has the slightest bit of character backstory and personality systems. Still, I would think this would be more true of games like GURPS, or Hero System or something like that, where building a character can take a long time and it has rules for things like personality traits, ties and connections, and so forth.</p><p><em><span style="font-size: 9px">*which, honestly, has only the slightest bit of relevance to the situation. Easy mode just means you can bite off more before it is more than you can chew. </span></em></p><p></p><p>Pretty much, and this is my confusion to the OP's question. Not only is death as lethal as you want it, <em>consequences </em>of death are as powerful as you want them. Obviously each version of the game has slightly different resurrection rules, and more or less prevalence of 'death with no possibility of resurrection' effects, monsters, and cursed magic items. Also -- if your generic oD&D* fighting man dies and there's another one in the next prison cell who can pick up their magic items and play 99% identically, well then has there really been a death of any real consequence.</p><p><em><span style="font-size: 9px">*The more you move towards attributes mattering, and then later additional build mechanics, the less this is true.</span></em></p><p></p><p>Because inability to die does not mean inability to not achieve one's goals? If death is off the table, this seems like the primary advancement metric, even.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8476824, member: 6799660"] I am really confused why you think this. What about D&D suggests this to you? Particularly TSR-era D&D where rolling up a new character took all of a couple minutes. 5e is a little like this in that 1) it is default-set to easy mode*, 2) it has a somewhat complex build mechanics and making a new character could take a half-hour (or more if you have to look up stuff and compare), and 3) it has the slightest bit of character backstory and personality systems. Still, I would think this would be more true of games like GURPS, or Hero System or something like that, where building a character can take a long time and it has rules for things like personality traits, ties and connections, and so forth. [I][SIZE=1]*which, honestly, has only the slightest bit of relevance to the situation. Easy mode just means you can bite off more before it is more than you can chew. [/SIZE][/I] Pretty much, and this is my confusion to the OP's question. Not only is death as lethal as you want it, [I]consequences [/I]of death are as powerful as you want them. Obviously each version of the game has slightly different resurrection rules, and more or less prevalence of 'death with no possibility of resurrection' effects, monsters, and cursed magic items. Also -- if your generic oD&D* fighting man dies and there's another one in the next prison cell who can pick up their magic items and play 99% identically, well then has there really been a death of any real consequence. [I][SIZE=1]*The more you move towards attributes mattering, and then later additional build mechanics, the less this is true.[/SIZE][/I] Because inability to die does not mean inability to not achieve one's goals? If death is off the table, this seems like the primary advancement metric, even. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do PCs at your table have script immunity?
Top