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Do PCs at your table have script immunity?
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<blockquote data-quote="LordEntrails" data-source="post: 8476930" data-attributes="member: 6804070"><p>I'm one of those DMs where death is a reality. In our current campaign going on 3??? years we've had 3 or 4 PC deaths that mattered. i.e. before they had resources for resurrection (and one 'failed' reincarnation). Now after a near PC loss that means the party now keep the components they need on hand (everyone carries a diamond!) But all those deaths were before probably 6th level or so. At least to me, that's a pretty low-lethality game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Though the players are looking forward to reaching 20th level, and none of them have made it to our current 14th level more than once or so in 5E. In the end, it's a good time for us.</p><p></p><p>Failure can take many forms. Not only in losing a combat, but the consequences of that, such as a lost McGuffin or a dead village.</p><p></p><p>You should try Play By Post. I used to play those types all the time, and in depth characters were the norm. It's a great format for really diving into character development.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8476930, member: 6804070"] I'm one of those DMs where death is a reality. In our current campaign going on 3??? years we've had 3 or 4 PC deaths that mattered. i.e. before they had resources for resurrection (and one 'failed' reincarnation). Now after a near PC loss that means the party now keep the components they need on hand (everyone carries a diamond!) But all those deaths were before probably 6th level or so. At least to me, that's a pretty low-lethality game :) Though the players are looking forward to reaching 20th level, and none of them have made it to our current 14th level more than once or so in 5E. In the end, it's a good time for us. Failure can take many forms. Not only in losing a combat, but the consequences of that, such as a lost McGuffin or a dead village. You should try Play By Post. I used to play those types all the time, and in depth characters were the norm. It's a great format for really diving into character development. [/QUOTE]
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