Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do PCs at your table have script immunity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8477815" data-attributes="member: 18"><p>Just musing on the idea of how the group decides what is happening, I think a lot of the problem here is that many people in the West, especially in the US, are just not familiar with the concept of consensus as a way of making decisions, partly because it's so rarely modelled here.</p><p></p><p>People are very familiar with strict hierarchies and dictatorial models, with limited decision-makers or just one, and there's a temptation to see things that way. People are very familiar with democracies (whether one-person one-vote or otherwise), and if you reject dictatorship there's a further temptation to see that as the model, and then of course some people reject it as "unfair" or whatever.</p><p></p><p>Consensus is an alternative to voting or having a single leader, where you work together to agree a mutually acceptable outcome. It's used by some organisations. There are versions where people can be overruled, but there are also versions where they cannot. I think, informally, as I said, most groups do work this way, but if you wanted to understand a formal structure that could be used, there's some details here and lots on the internet:</p><p></p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Consensus_decision-making[/URL]</p><p></p><p>I'd particularly say the Quaker method is worth looking at (not for religious reasons obviously, just they have a pretty good way of working it - so long as you're not looking for snap decisions, but deciding what/how to run absolutely doesn't need to be snap).</p><p></p><p></p><p>Honestly, this feels self-contradictory or confused to me. Yes, they're good things in any group activity, but they're more helpful and important in TT RPGs than many others, and you provide no rationale or explanation of why you think they "don't need to be codified in the rules". Obviously they can never be fully codified, but you can have a game where the rules, the language used, the explanations, and so on, all promote the idea of camaraderie and mutual respect and so on, or you can have ones where they don't, and I'm unclear on why you seem to think you should actively avoid promoting something you've yourself just painted as an <em>unqualified good</em>. Can you explain?</p><p></p><p>It kinda looks like you're saying "The world would be a better place if everyone was kinder and more helpful to each other, but we definitely should not make any laws or engage in any education campaigns to encourage that!". Confusing.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8477815, member: 18"] Just musing on the idea of how the group decides what is happening, I think a lot of the problem here is that many people in the West, especially in the US, are just not familiar with the concept of consensus as a way of making decisions, partly because it's so rarely modelled here. People are very familiar with strict hierarchies and dictatorial models, with limited decision-makers or just one, and there's a temptation to see things that way. People are very familiar with democracies (whether one-person one-vote or otherwise), and if you reject dictatorship there's a further temptation to see that as the model, and then of course some people reject it as "unfair" or whatever. Consensus is an alternative to voting or having a single leader, where you work together to agree a mutually acceptable outcome. It's used by some organisations. There are versions where people can be overruled, but there are also versions where they cannot. I think, informally, as I said, most groups do work this way, but if you wanted to understand a formal structure that could be used, there's some details here and lots on the internet: [URL unfurl="true"]https://en.wikipedia.org/wiki/Consensus_decision-making[/URL] I'd particularly say the Quaker method is worth looking at (not for religious reasons obviously, just they have a pretty good way of working it - so long as you're not looking for snap decisions, but deciding what/how to run absolutely doesn't need to be snap). Honestly, this feels self-contradictory or confused to me. Yes, they're good things in any group activity, but they're more helpful and important in TT RPGs than many others, and you provide no rationale or explanation of why you think they "don't need to be codified in the rules". Obviously they can never be fully codified, but you can have a game where the rules, the language used, the explanations, and so on, all promote the idea of camaraderie and mutual respect and so on, or you can have ones where they don't, and I'm unclear on why you seem to think you should actively avoid promoting something you've yourself just painted as an [I]unqualified good[/I]. Can you explain? It kinda looks like you're saying "The world would be a better place if everyone was kinder and more helpful to each other, but we definitely should not make any laws or engage in any education campaigns to encourage that!". Confusing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do PCs at your table have script immunity?
Top