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Do PCs at your table have script immunity?
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<blockquote data-quote="Vaalingrade" data-source="post: 8477982" data-attributes="member: 82524"><p>Might this be because certain conditions favor playing for survival at all costs?</p><p></p><p>Because in my games, I don't try to kill them and don't let the dice just randomly kill them and then I offer things like fun NPCs to hang out with and side projects to do and communities to be involved with and they care about that stuff. I'm in a Kingmaker style game right now and we make choices based on what's right for our people, not just for mere survival, but their relative happiness. The guy running the game gives us stuff to care about and the breathing space to do so and we do.</p><p></p><p>There's another game I'm in with a relatively new guy who brags about 'letting the dice fall where they may', gets frustrated and has NPCs walk off if we talk to them too much and my Batman-inspired Arcane Trickster has just become a general coward as the only thing to do is not die.</p><p></p><p>Might be why the game has gotten way more popular once that style fell out of favor.</p><p></p><p>Ascribing importance to being in power and in charge, scrapping all illusion of choice once they might not get their way? Sounds like every self-prescribed 'alpha' I've ever met.</p><p></p><p>I'd love to see a real 'alpha', you know, a loving parental figure who provides for the group and makes sure everyone is happy, but there's no greek letter for that.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8477982, member: 82524"] Might this be because certain conditions favor playing for survival at all costs? Because in my games, I don't try to kill them and don't let the dice just randomly kill them and then I offer things like fun NPCs to hang out with and side projects to do and communities to be involved with and they care about that stuff. I'm in a Kingmaker style game right now and we make choices based on what's right for our people, not just for mere survival, but their relative happiness. The guy running the game gives us stuff to care about and the breathing space to do so and we do. There's another game I'm in with a relatively new guy who brags about 'letting the dice fall where they may', gets frustrated and has NPCs walk off if we talk to them too much and my Batman-inspired Arcane Trickster has just become a general coward as the only thing to do is not die. Might be why the game has gotten way more popular once that style fell out of favor. Ascribing importance to being in power and in charge, scrapping all illusion of choice once they might not get their way? Sounds like every self-prescribed 'alpha' I've ever met. I'd love to see a real 'alpha', you know, a loving parental figure who provides for the group and makes sure everyone is happy, but there's no greek letter for that. [/QUOTE]
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Do PCs at your table have script immunity?
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