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Do PCs at your table have script immunity?
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<blockquote data-quote="Blue" data-source="post: 8478856" data-attributes="member: 20564"><p>Consensus works best in small groups who are committed to whatever is going on. Which does cover many gaming groups.</p><p></p><p>When I was in my 20s, I bought a house with five other people, and we used consensus to make descisions both as owners and as people living there. We had basically worked out for months before even starting to look how we would do things, and had a lot of trust in each other. We tried to work out things before emotions got engaged, and we even used things like a talking stick going around the table to make sure those who were less likely to speak up were heard. And trust me, we had stubborn people in that group, starting with myself. And they are all still dear friends of mine over two decades later.</p><p></p><p>That said, I'm sure you've used consensus before in a game group, if at the very least for scheduling sessions.</p><p></p><p>The DM's authority in-game is given by the players. That's a group of people getting together and all coming to a common agreement of what to play, granting a role of authority within the game to one of the people, and then doing so. That one person pitches ideas or may gather people does not make it less of a consensus decision. If a space opera game using a PbtA hack is pitched, and I don't want to play space opera, either I am convinced, I end up not being part of the group that makes the consensus descision, or we work out something that is mutually agreeable to everyone.</p><p></p><p></p><p>I just want to point out you have very biased language here. You'd probably disagree if it was rewritten as "IME they do until the campaign ends or the DM unilaterally and tyranically banishes them from the game, whichever comes first; unless they make a reasoned descision that this dynamic is not for them and they switch to another group." It really vilifies the one position instead of discussing it.</p></blockquote><p></p>
[QUOTE="Blue, post: 8478856, member: 20564"] Consensus works best in small groups who are committed to whatever is going on. Which does cover many gaming groups. When I was in my 20s, I bought a house with five other people, and we used consensus to make descisions both as owners and as people living there. We had basically worked out for months before even starting to look how we would do things, and had a lot of trust in each other. We tried to work out things before emotions got engaged, and we even used things like a talking stick going around the table to make sure those who were less likely to speak up were heard. And trust me, we had stubborn people in that group, starting with myself. And they are all still dear friends of mine over two decades later. That said, I'm sure you've used consensus before in a game group, if at the very least for scheduling sessions. The DM's authority in-game is given by the players. That's a group of people getting together and all coming to a common agreement of what to play, granting a role of authority within the game to one of the people, and then doing so. That one person pitches ideas or may gather people does not make it less of a consensus decision. If a space opera game using a PbtA hack is pitched, and I don't want to play space opera, either I am convinced, I end up not being part of the group that makes the consensus descision, or we work out something that is mutually agreeable to everyone. I just want to point out you have very biased language here. You'd probably disagree if it was rewritten as "IME they do until the campaign ends or the DM unilaterally and tyranically banishes them from the game, whichever comes first; unless they make a reasoned descision that this dynamic is not for them and they switch to another group." It really vilifies the one position instead of discussing it. [/QUOTE]
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Do PCs at your table have script immunity?
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