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General Tabletop Discussion
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Do PCs at your table have script immunity?
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<blockquote data-quote="Oofta" data-source="post: 8490739" data-attributes="member: 6801845"><p>In my home campaign raising someone from the dead is not as simple as casting a spell. Revivify pretty much works as written (but still has a chance of attracting unwanted attention) because the soul takes a minute to start crossing over. However, after that minutes souls go to the Shadowfell/Nifleheim where they meet a spirit guide that takes them to their final reward.</p><p></p><p>In order to raise dead someone has to actually travel to Nifleheim and find the spirit and convince it to return, the raise dead portal just opens the door. Sometimes people bring back a stowaway or the soul of the person that died becomes tied to Nifleheim and constantly attracts attention. Even the people that go into Nifleheim can have negative consequences.</p><p></p><p>Once people cross over to their final destination, it's nearly impossible to retrieve them because I loosely base my world on Norse mythology where even gods can die. Souls that refuse to move on (or manage to evade their guide) eventually become ghosts, specters or other undead.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8490739, member: 6801845"] In my home campaign raising someone from the dead is not as simple as casting a spell. Revivify pretty much works as written (but still has a chance of attracting unwanted attention) because the soul takes a minute to start crossing over. However, after that minutes souls go to the Shadowfell/Nifleheim where they meet a spirit guide that takes them to their final reward. In order to raise dead someone has to actually travel to Nifleheim and find the spirit and convince it to return, the raise dead portal just opens the door. Sometimes people bring back a stowaway or the soul of the person that died becomes tied to Nifleheim and constantly attracts attention. Even the people that go into Nifleheim can have negative consequences. Once people cross over to their final destination, it's nearly impossible to retrieve them because I loosely base my world on Norse mythology where even gods can die. Souls that refuse to move on (or manage to evade their guide) eventually become ghosts, specters or other undead. [/QUOTE]
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Do PCs at your table have script immunity?
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