Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do PCs at your table have script immunity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 8490896" data-attributes="member: 58416"><p>I'm not sure if this is relevant to the conversation, so just gloss over it if it doesn't fit:</p><p></p><p>I answered earlier with option 4.</p><p></p><p>Though, thinking more, I feel as though I can empathize with being (negatively)surprised by death because it's not always easy to tell what is deadly or what isn't deadly in D&D.</p><p></p><p>The non-D&D games I play are largely WYSIWYG (what you see is what you get). What I mean by that is there is some correlation between what can be perceived by the players/PCs and how things work in actual play...</p><p></p><p>...Gigantic fire-breathing lizard with large teeth?</p><p>It's probably physically strong; the teeth are probably deadly if I'm chomped; and maybe I should try different tactics than Leroy Jenkins.</p><p></p><p>But in D&D? </p><p></p><p>There may be no difference at all between the physical strength of the aforementioned creature and some random halfling encountered along the road. </p><p></p><p>On the other end of the spectrum, there are anecdotal experiences I've had in which Straahd -who is supposedly some uber vampire- is completely stomped by the party, yet the jackal-headed demon thing from an earlier encounter almost TPKs the party. </p><p></p><p>Yes, in combat, flukes happen sometimes. However, my point is that threat and danger are difficult to evaluate in contemporary D&D.</p><p></p><p>There's a bit of a disconnect between what a PC perceives and what the actual danger level of the situation is. While other games may also include situations with hidden dangers, they tend to require some effort to hide the danger; it's not just an assumed part of how those games are built. In D&D, the information available to a player often doesn't provide much meaning in the context of making a decision.</p><p></p><p>I think this may be a factor in some players being upset about PC death in D&D.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8490896, member: 58416"] I'm not sure if this is relevant to the conversation, so just gloss over it if it doesn't fit: I answered earlier with option 4. Though, thinking more, I feel as though I can empathize with being (negatively)surprised by death because it's not always easy to tell what is deadly or what isn't deadly in D&D. The non-D&D games I play are largely WYSIWYG (what you see is what you get). What I mean by that is there is some correlation between what can be perceived by the players/PCs and how things work in actual play... ...Gigantic fire-breathing lizard with large teeth? It's probably physically strong; the teeth are probably deadly if I'm chomped; and maybe I should try different tactics than Leroy Jenkins. But in D&D? There may be no difference at all between the physical strength of the aforementioned creature and some random halfling encountered along the road. On the other end of the spectrum, there are anecdotal experiences I've had in which Straahd -who is supposedly some uber vampire- is completely stomped by the party, yet the jackal-headed demon thing from an earlier encounter almost TPKs the party. Yes, in combat, flukes happen sometimes. However, my point is that threat and danger are difficult to evaluate in contemporary D&D. There's a bit of a disconnect between what a PC perceives and what the actual danger level of the situation is. While other games may also include situations with hidden dangers, they tend to require some effort to hide the danger; it's not just an assumed part of how those games are built. In D&D, the information available to a player often doesn't provide much meaning in the context of making a decision. I think this may be a factor in some players being upset about PC death in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do PCs at your table have script immunity?
Top