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Do people in your game world put cheese on their apple pies??
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<blockquote data-quote="Gothic Sunshine" data-source="post: 9857447" data-attributes="member: 7056428"><p>I had to answer yes, in certain regions. The core premise of my world is that it is supposed to be Eberron-style magitech, but 1970s instead of 1920s or 1930s, more invested in Fantasy Counterpart cultures, and rooted in horror comedy/b-movies/exploitation of the 60s, 70s, and 80s (sometimes 90s). Monster of the Week is a core gameflow.</p><p></p><p>This means Scooby-Doo is kind of an obvious inspiration, even though my setting is not oriented towards kids. A core flow of Scooby-Doo is driving around the United States (or, in movies, going to other countries), and doing a mystery in that particular place. At least in the later series or later movies. Thinking of how Zombie Island is Louisiana, Witches Ghost is Massachusetts, and Alien Invaders is Nevada. My setting is the same, you can hexcrawl around Fantasy Counterpart America or Britain seeing different regional cultures, and those regional cultures borrow heavily from their real world counterparts. Just like Scooby-Doo, I look at regional cuisine is a great way to set up these cultures.</p><p></p><p>Which means my setting does have a place that is essentially Fantasy Counterpart New England, and they would eat cheese on apple pie, because with a world the size of mine, it's easier to reflect the real world than write from scratch. In fact, given this is a setting based on spooky vibes and horror that has a 1970s appropriate love of the gothic, visiting Fantasy Counterpart New England isn't at all unlikely, so this may actually come up as a background detail.</p></blockquote><p></p>
[QUOTE="Gothic Sunshine, post: 9857447, member: 7056428"] I had to answer yes, in certain regions. The core premise of my world is that it is supposed to be Eberron-style magitech, but 1970s instead of 1920s or 1930s, more invested in Fantasy Counterpart cultures, and rooted in horror comedy/b-movies/exploitation of the 60s, 70s, and 80s (sometimes 90s). Monster of the Week is a core gameflow. This means Scooby-Doo is kind of an obvious inspiration, even though my setting is not oriented towards kids. A core flow of Scooby-Doo is driving around the United States (or, in movies, going to other countries), and doing a mystery in that particular place. At least in the later series or later movies. Thinking of how Zombie Island is Louisiana, Witches Ghost is Massachusetts, and Alien Invaders is Nevada. My setting is the same, you can hexcrawl around Fantasy Counterpart America or Britain seeing different regional cultures, and those regional cultures borrow heavily from their real world counterparts. Just like Scooby-Doo, I look at regional cuisine is a great way to set up these cultures. Which means my setting does have a place that is essentially Fantasy Counterpart New England, and they would eat cheese on apple pie, because with a world the size of mine, it's easier to reflect the real world than write from scratch. In fact, given this is a setting based on spooky vibes and horror that has a 1970s appropriate love of the gothic, visiting Fantasy Counterpart New England isn't at all unlikely, so this may actually come up as a background detail. [/QUOTE]
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Do people in your game world put cheese on their apple pies??
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