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General Tabletop Discussion
*TTRPGs General
Do people in your games actually use "builds"
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<blockquote data-quote="NewJeffCT" data-source="post: 5924225" data-attributes="member: 10784"><p>It depends on what you mean by builds. </p><p></p><p>In the 4E campaign I'm running, choices you make at level 1 affect what powers you can choose as you go up in level - a fighter that picks a great weapon works better if you choose Power X, while a fighter that uses a sword & shield works better if you choose Power Y. However, most of the group doesn't really plan too far ahead - so, at level 1, they weren't thinking of which path they would take at level 11 and 21. I think once they got to around level 9, they started thinking about it more seriously. I didn't really think of that as a "build", though.</p><p></p><p>In 3E, my 3.5E campaign didn't see a lot of prestige classes - we had a sorcerer that was a sorcerer from level 1-18, as well as two fighters, a cleric and a barbarian that stuck with one class for the duration. One guy that used a PrC had an in-game reason for it, another guy designed his own PrC for his psion, so had his own in-game reason for it as well that was built into his background, and then the guy playing the rogue ended up multi-classing into spellthief and had his own reason for that.</p><p></p><p>Back in 2E days, I remember people making sure their stats were good enough to qualify for certain popular "kits" (like Bladesinger). But, again, it was usually with some reasoning behind it and not just because they liked a certain kit.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5924225, member: 10784"] It depends on what you mean by builds. In the 4E campaign I'm running, choices you make at level 1 affect what powers you can choose as you go up in level - a fighter that picks a great weapon works better if you choose Power X, while a fighter that uses a sword & shield works better if you choose Power Y. However, most of the group doesn't really plan too far ahead - so, at level 1, they weren't thinking of which path they would take at level 11 and 21. I think once they got to around level 9, they started thinking about it more seriously. I didn't really think of that as a "build", though. In 3E, my 3.5E campaign didn't see a lot of prestige classes - we had a sorcerer that was a sorcerer from level 1-18, as well as two fighters, a cleric and a barbarian that stuck with one class for the duration. One guy that used a PrC had an in-game reason for it, another guy designed his own PrC for his psion, so had his own in-game reason for it as well that was built into his background, and then the guy playing the rogue ended up multi-classing into spellthief and had his own reason for that. Back in 2E days, I remember people making sure their stats were good enough to qualify for certain popular "kits" (like Bladesinger). But, again, it was usually with some reasoning behind it and not just because they liked a certain kit. [/QUOTE]
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Do people in your games actually use "builds"
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