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Do people in your games actually use "builds"
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<blockquote data-quote="haakon1" data-source="post: 5938393" data-attributes="member: 25619"><p>My groups are similar. They're old school (AD&D) players, or folks I've recruited and schooled in 3e/3.5e, and our rule set is small (primarily PHB, DMG, MM's/FF, Legends & Lore, and Living Greyhawk, with very few additional rules from UA, Net Book of Feats, and splatbooks, let in selectively after player request & DM review).</p><p></p><p>We get our wahoo (such as it is) from the character background fluff and playing, not from rules.</p><p></p><p>Classes & Races in my campaigns:</p><p></p><p>-- Ranger/Rogue Human (Cyndicean Suel, from the Lost City in the Sea of Dust). Rulers modifications were not originally speaking Common, originally bronze-age gear, no Favor Enemy (extra feat instead), and custom Combat Style ("hoplite" with Rank Fighting, Shield & Spear, and Near & Far feats from Net Book of Feats).</p><p></p><p>-- Fighter Human (Oeridian, Celtic-style culture, veteran soldier from Furyondy's Veng River border country). No fancy rules.</p><p></p><p>-- Monk Human (Suloise, from Hold of Sea Princes. Discovered as a petrified stone statue in the Lost Caverns of Tsojcanth, where he'd been stoned for a centure). Net Book of Feats to gain knowledge skills and get bardic sage abilities -- he's more of an intellectual monk than just a martial artist. Developed with a build-like approach.</p><p></p><p>-- Cleric Human (Oeridian, from Onnwall, of St. Cuthbert). No fancy rules.</p><p></p><p>-- Wizard/Sorcerer Human (Oeridian, from Littleberg in Furyondy). Uses UA "arcane caster level" rules, so the classes stack for caster level checks. Second son of a noble, which has role playing impact but no rules effect.</p><p></p><p>-- Wizard Elf (from Veluna). No special rules.</p><p></p><p>-- Fighter/Wizard Elf (from Veluna). One feat from Complete Warrior. Building towards Arcane Archer.</p><p></p><p>-- Cleric Human (Oeridian, from Bissel). No special rules. Daughter of a bishop, which has role playing impact but no rules effect.</p><p></p><p>-- Druid Half-Elf (from Highfolk). No special rules.</p><p></p><p>-- Rogue Elf (from Highfolk). No special rules.</p><p></p><p>-- Wizard Dwarf (from Yatil Mountains). No special rules.</p><p></p><p>-- Cleric Halfling (of Thor, from Yeomanry). No special rules.</p><p></p><p>-- Paladin Human (from Bissel). No special rules.</p><p></p><p>-- Ranger Elf (from Bissel). Traded out Favored Enemy for an extra archery feat.</p><p></p><p>-- Fighter Human (from Cauldron). Son of the late former Commander of the Cauldron Guard. Alcoholic. No special rules for either, just role playing effects.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5938393, member: 25619"] My groups are similar. They're old school (AD&D) players, or folks I've recruited and schooled in 3e/3.5e, and our rule set is small (primarily PHB, DMG, MM's/FF, Legends & Lore, and Living Greyhawk, with very few additional rules from UA, Net Book of Feats, and splatbooks, let in selectively after player request & DM review). We get our wahoo (such as it is) from the character background fluff and playing, not from rules. Classes & Races in my campaigns: -- Ranger/Rogue Human (Cyndicean Suel, from the Lost City in the Sea of Dust). Rulers modifications were not originally speaking Common, originally bronze-age gear, no Favor Enemy (extra feat instead), and custom Combat Style ("hoplite" with Rank Fighting, Shield & Spear, and Near & Far feats from Net Book of Feats). -- Fighter Human (Oeridian, Celtic-style culture, veteran soldier from Furyondy's Veng River border country). No fancy rules. -- Monk Human (Suloise, from Hold of Sea Princes. Discovered as a petrified stone statue in the Lost Caverns of Tsojcanth, where he'd been stoned for a centure). Net Book of Feats to gain knowledge skills and get bardic sage abilities -- he's more of an intellectual monk than just a martial artist. Developed with a build-like approach. -- Cleric Human (Oeridian, from Onnwall, of St. Cuthbert). No fancy rules. -- Wizard/Sorcerer Human (Oeridian, from Littleberg in Furyondy). Uses UA "arcane caster level" rules, so the classes stack for caster level checks. Second son of a noble, which has role playing impact but no rules effect. -- Wizard Elf (from Veluna). No special rules. -- Fighter/Wizard Elf (from Veluna). One feat from Complete Warrior. Building towards Arcane Archer. -- Cleric Human (Oeridian, from Bissel). No special rules. Daughter of a bishop, which has role playing impact but no rules effect. -- Druid Half-Elf (from Highfolk). No special rules. -- Rogue Elf (from Highfolk). No special rules. -- Wizard Dwarf (from Yatil Mountains). No special rules. -- Cleric Halfling (of Thor, from Yeomanry). No special rules. -- Paladin Human (from Bissel). No special rules. -- Ranger Elf (from Bissel). Traded out Favored Enemy for an extra archery feat. -- Fighter Human (from Cauldron). Son of the late former Commander of the Cauldron Guard. Alcoholic. No special rules for either, just role playing effects. [/QUOTE]
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