Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Do people like re-skinning?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7974145" data-attributes="member: 6779196"><p>I think reskinning is fine, and at times useful. But, I think a design is at its best when you can tell what it’s supposed to be without the description. Like, take this custom monster I designed for example:</p><p></p><p>[spoiler]</p><p>[REDACTED]</p><p>Medium [REDACTED], neutral evil</p><p><strong>Armor Class</strong> 8</p><p><strong>Hit Points</strong> 6 (1d8 + 2)</p><p><strong>Speed</strong> 20 ft.</p><p><strong>STR</strong> 13 (+1) <strong>DEX</strong> 7 (-2) <strong>CON</strong> 15 (+2)</p><p><strong>INT</strong> 3 (-4) <strong>WIS</strong> 6 (-2) <strong>CHA</strong> 5 (-3)</p><p></p><p><strong>Damage Vulnerabilities</strong> fire; bludgeoning, piercing, and slashing from weapon attacks that target the [REDACTED]’s head (imposing disadvantage on the attack)</p><p><strong>Damage Resistances</strong> necrotic; bludgeoning, piercing, and slashing from weapon attacks that don’t target the [REDACTED]’s head</p><p><strong>Damage Immunities</strong> poison, psychic</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, poisoned</p><p><strong>Senses</strong> passive Perception 8</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 1/4 (50 XP)</p><p></p><p><strong>[REDACTED] Fortitude.</strong> If damage reduces the [REDACTED] to 0 hit points, it must make a DC 10 Constitution saving throw unless the damage is fire or from a weapon attack targeting its head. On a success, the [REDACTED] drops to 1 hit point instead.</p><p></p><p><u>Actions</u></p><p><strong>Grab.</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 2 bludgeoning damage, and if the target is Large or smaller, it is grappled (escape DC 11).</p><p><strong>Bite.</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled creature. <em>Hit:</em> 4 (1d6 + 1) bludgeoning damage, and the creature must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies and rises as a [REDACTED] 1d4 hours later.</p><p>[/spoiler]</p><p></p><p>I’d be surprised if anyone could read that stat block and not immediately figure out what it represents, even with the name and creature type redacted. Likewise, I’d be surprised if players could fight a group of them and not immediately figure out what they represent, even if I didn’t name or even describe them.</p><p></p><p>The same can’t be said of a different statblock reskinned to be the creature in question. Reskinning, by its nature, relies on DM description to communicate what the mechanics being reskinned are supposed to represent narratively, and in my opinion that makes a reskinned design element inherently weaker design than something tailor-made to feel like the thing it represents.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7974145, member: 6779196"] I think reskinning is fine, and at times useful. But, I think a design is at its best when you can tell what it’s supposed to be without the description. Like, take this custom monster I designed for example: [spoiler] [REDACTED] Medium [REDACTED], neutral evil [B]Armor Class[/B] 8 [B]Hit Points[/B] 6 (1d8 + 2) [B]Speed[/B] 20 ft. [B]STR[/B] 13 (+1) [B]DEX[/B] 7 (-2) [B]CON[/B] 15 (+2) [B]INT[/B] 3 (-4) [B]WIS[/B] 6 (-2) [B]CHA[/B] 5 (-3) [B]Damage Vulnerabilities[/B] fire; bludgeoning, piercing, and slashing from weapon attacks that target the [REDACTED]’s head (imposing disadvantage on the attack) [B]Damage Resistances[/B] necrotic; bludgeoning, piercing, and slashing from weapon attacks that don’t target the [REDACTED]’s head [B]Damage Immunities[/B] poison, psychic [B]Condition Immunities[/B] charmed, exhaustion, frightened, poisoned [B]Senses[/B] passive Perception 8 [B]Languages[/B] — [B]Challenge[/B] 1/4 (50 XP) [B][REDACTED] Fortitude.[/B] If damage reduces the [REDACTED] to 0 hit points, it must make a DC 10 Constitution saving throw unless the damage is fire or from a weapon attack targeting its head. On a success, the [REDACTED] drops to 1 hit point instead. [u]Actions[/u] [B]Grab.[/B] Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. [I]Hit:[/I] 2 bludgeoning damage, and if the target is Large or smaller, it is grappled (escape DC 11). [B]Bite.[/B] Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled creature. [I]Hit:[/I] 4 (1d6 + 1) bludgeoning damage, and the creature must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies and rises as a [REDACTED] 1d4 hours later. [/spoiler] I’d be surprised if anyone could read that stat block and not immediately figure out what it represents, even with the name and creature type redacted. Likewise, I’d be surprised if players could fight a group of them and not immediately figure out what they represent, even if I didn’t name or even describe them. The same can’t be said of a different statblock reskinned to be the creature in question. Reskinning, by its nature, relies on DM description to communicate what the mechanics being reskinned are supposed to represent narratively, and in my opinion that makes a reskinned design element inherently weaker design than something tailor-made to feel like the thing it represents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do people like re-skinning?
Top