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Playing the Game
Story Hour
Do people like Story Hours with lots of dialogue?
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<blockquote data-quote="Antithetist" data-source="post: 5159190" data-attributes="member: 88443"><p>Transcribing <em>all</em> the dialogue sounds a bit much. But edited highlights, including the quality one-liners and any crucial plot stuff, sounds pretty good. The total lack of dialogue in the early days was actually one of the things that put me off of Sagiro's Story Hour for a long time - these days I'm a devoted fan, but I remember the first time I tried to read it I really struggled with the low-level stuff. It just felt very dry to me without any dialogue and with such limited character interaction. I really like the balance that it has these days, where we get enough dialogue to bring the characters to life but not so much that the action gets bogged down.</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5159190, member: 88443"] Transcribing [i]all[/i] the dialogue sounds a bit much. But edited highlights, including the quality one-liners and any crucial plot stuff, sounds pretty good. The total lack of dialogue in the early days was actually one of the things that put me off of Sagiro's Story Hour for a long time - these days I'm a devoted fan, but I remember the first time I tried to read it I really struggled with the low-level stuff. It just felt very dry to me without any dialogue and with such limited character interaction. I really like the balance that it has these days, where we get enough dialogue to bring the characters to life but not so much that the action gets bogged down. [/QUOTE]
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Story Hour
Do people like Story Hours with lots of dialogue?
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