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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="The Crimson Binome" data-source="post: 8067999" data-attributes="member: 6775031"><p>If the statistical distribution of NPC stats does not conform to the rules presented for PC generation, then it creates a lot of problems. Invariably, it means that PCs don't play by the same rules as anyone else; and when the rules of the game reflect the reality of the game world, that basically amounts to codified meta-gaming (i.e. you succeed at the task <em>because</em> you're a PC; which rather cheapens any victory you might earn, when you know it's only because the rules are biased in your favor). </p><p></p><p>Even worse, unless the writers go out of their way to write up an entire separate set of rules for NPCs, it means we don't know how the rest of the world <em>actually</em> works. If the statistical distribution of NPC stats does not conform to the rules presented for PCs, then we have <em>no idea</em> what their distribution actually is. If a PC halfling is just as likely to have Strength 20 as a PC half-orc, and those rules <em>don't</em> apply to NPCs, then we can't extrapolate out how strong the average (or top 10%, or bottom 10%) halfling should be.</p><p></p><p>And to what end? To remove a couple of limitations on possible character concepts? Games are <em>built</em> on limitations! If you don't want limitations, then you might as well write up your level 900 god-king with all of the powers and magic items, and then never actually play them because characters without limitations are boring.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8067999, member: 6775031"] If the statistical distribution of NPC stats does not conform to the rules presented for PC generation, then it creates a lot of problems. Invariably, it means that PCs don't play by the same rules as anyone else; and when the rules of the game reflect the reality of the game world, that basically amounts to codified meta-gaming (i.e. you succeed at the task [I]because[/I] you're a PC; which rather cheapens any victory you might earn, when you know it's only because the rules are biased in your favor).[I] [/I] Even worse, unless the writers go out of their way to write up an entire separate set of rules for NPCs, it means we don't know how the rest of the world [I]actually[/I] works. If the statistical distribution of NPC stats does not conform to the rules presented for PCs, then we have [I]no idea[/I] what their distribution actually is. If a PC halfling is just as likely to have Strength 20 as a PC half-orc, and those rules [I]don't[/I] apply to NPCs, then we can't extrapolate out how strong the average (or top 10%, or bottom 10%) halfling should be. And to what end? To remove a couple of limitations on possible character concepts? Games are [I]built[/I] on limitations! If you don't want limitations, then you might as well write up your level 900 god-king with all of the powers and magic items, and then never actually play them because characters without limitations are boring. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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