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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="Horwath" data-source="post: 8068191" data-attributes="member: 6801299"><p>I would like to see racial difference in ability scores on average, but I would not add ability bonuses/penalties as it messes up costs with point buy and even rolls as you need to spent much more valuable point/rolls to have the same ability as someone without penalty.</p><p></p><p>So I would remove all bonuses/penalties for humanoid races that can be player characters,</p><p></p><p>Make point buy from 8 to 16;</p><p>score 8; cost 0,</p><p>score 9; cost 1,</p><p>score 10; cost 2,</p><p>score 11; cost 3,</p><p>score 12; cost 4,</p><p>score 13; cost 5,</p><p>score 14; cost 6,</p><p>score 15; cost 8,</p><p>score 16; cost 10,</p><p></p><p>32pts available.</p><p></p><p>Then add racial minimum/maximum for certain abilites at 1st level.</p><p></p><p>I.E.</p><p></p><p>humans; no minimums or maximums.</p><p></p><p>elves: min dex 12, max con 14</p><p>wood elves: min wis 10</p><p>high elves: min int 10</p><p>drow: min cha 10</p><p></p><p>half elves: min dex 10</p><p></p><p>orcs: min str 14, min con 12, max int 14, max cha 14</p><p></p><p>half orcs: min str 12, min con 10</p><p></p><p>dwarves: min str 10, min con 12, max dex 14, max cha 14</p><p></p><p>halflings: min dex 12, max str 14</p><p></p><p>gnomes: min int 12, max str 14</p><p></p><p>aasimar: min wis 12, min cha 12</p><p></p><p>tiefling; min dex 12, min cha 12</p><p></p><p></p><p>this way there is no bonuses or penalties to your rolls/points for aiming at a certain score and keeps average ability score tilted to racial affinity.</p><p>starting and maximum dexterity can be the same for humans and elves, but on average elves are more dexterous people.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8068191, member: 6801299"] I would like to see racial difference in ability scores on average, but I would not add ability bonuses/penalties as it messes up costs with point buy and even rolls as you need to spent much more valuable point/rolls to have the same ability as someone without penalty. So I would remove all bonuses/penalties for humanoid races that can be player characters, Make point buy from 8 to 16; score 8; cost 0, score 9; cost 1, score 10; cost 2, score 11; cost 3, score 12; cost 4, score 13; cost 5, score 14; cost 6, score 15; cost 8, score 16; cost 10, 32pts available. Then add racial minimum/maximum for certain abilites at 1st level. I.E. humans; no minimums or maximums. elves: min dex 12, max con 14 wood elves: min wis 10 high elves: min int 10 drow: min cha 10 half elves: min dex 10 orcs: min str 14, min con 12, max int 14, max cha 14 half orcs: min str 12, min con 10 dwarves: min str 10, min con 12, max dex 14, max cha 14 halflings: min dex 12, max str 14 gnomes: min int 12, max str 14 aasimar: min wis 12, min cha 12 tiefling; min dex 12, min cha 12 this way there is no bonuses or penalties to your rolls/points for aiming at a certain score and keeps average ability score tilted to racial affinity. starting and maximum dexterity can be the same for humans and elves, but on average elves are more dexterous people. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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