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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="tetrasodium" data-source="post: 8068429" data-attributes="member: 93670"><p>Really? Peewee league is for kids around age 11-12. No matter how exceptional a pro football player is, he or she was nowhere near as strong as they were all those years ago so it's silly to suggest that an "exceptional" individual on the peewee league offensive line can credibly pretend they are capable hold a candle to even the weakest pro football player. Level 1 PCs are at real risk of being killed by rats spiders zombies & even a lucky wizard's familiar, that's probably not even peewee league. The difference between those Level PCs & the average person who hired them is that the average person is almost guaranteed to be killed & as a result needs to hire a team capable of working together to handle these minor problems. </p><p></p><p>If growing & building story/world depth through those kind of threats or the hardcore combat as war planning that goes with making larger foes something first level PCs can handle is not the right fit for your campaign you can always start at a higher level or with higher stats. When the game is built around the assumption that a first level character who is at serious risk of death from a housecat has abilities not significantly below the most capable elites it's not possible to simply dial it back because the mechanical structure for that growth is missing.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8068429, member: 93670"] Really? Peewee league is for kids around age 11-12. No matter how exceptional a pro football player is, he or she was nowhere near as strong as they were all those years ago so it's silly to suggest that an "exceptional" individual on the peewee league offensive line can credibly pretend they are capable hold a candle to even the weakest pro football player. Level 1 PCs are at real risk of being killed by rats spiders zombies & even a lucky wizard's familiar, that's probably not even peewee league. The difference between those Level PCs & the average person who hired them is that the average person is almost guaranteed to be killed & as a result needs to hire a team capable of working together to handle these minor problems. If growing & building story/world depth through those kind of threats or the hardcore combat as war planning that goes with making larger foes something first level PCs can handle is not the right fit for your campaign you can always start at a higher level or with higher stats. When the game is built around the assumption that a first level character who is at serious risk of death from a housecat has abilities not significantly below the most capable elites it's not possible to simply dial it back because the mechanical structure for that growth is missing. [/QUOTE]
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Do Player Characters Have Average Population Stat Distributions?
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