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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="tetrasodium" data-source="post: 8068684" data-attributes="member: 93670"><p>Having them tied to culture & background allows them to be used to push a picture of a GM's desired setting/corner of the world onto their players in a format the players want to examine & conform to in detail without needing the GM to spend a ton of work beuilding backgrounds & such that the players will immediately ignore Lets say I hypothetically want to set my campaign in<a href="https://vignette.wikia.nocookie.net/eberron/images/4/44/Map_Karrnath.jpg/revision/latest?cb=20100409043355" target="_blank"> Karrnath</a> I could quickly slap together something like this</p><ul> <li data-xf-list-type="ul">Karrnwood dwellers: The manifest zone's bitter cold gives +2 con</li> <li data-xf-list-type="ul">Rekkenmark dwellers: Dennieth's martial college results in people growing up here having a better education & better access to knowledge +2 int</li> <li data-xf-list-type="ul">Lakeside dwellers: This harsh fishing village is home to Karrns who are no stranger to plying the local trade+2 dex</li> <li data-xf-list-type="ul">Thronehold dwellers: he capitol city of what was once Galifar is split into 4 separate districts with strict monitoring & control over travel between. Residents are given special training in dealing with spies & saboteurs at regular intervals +2 wis</li> <li data-xf-list-type="ul">Korth Dweller: As the capitol of our fine nation, Korth has a busy lightning rail station & frequent travelers from all 5 of the nations, residents are great at interacting with others. +2 cha</li> <li data-xf-list-type="ul">Irontown dwellers: When the local trade is mining for iron & carting away stone for cannith to transmute even the Sending Stone operator's got some muscle +2str</li> </ul><p>Then I could pull out a couple backgrounds & maybe modify them as fits the game I want to run to give 1-2 options for +1 to each stat. Right away my players are going to center themselves in the corner of the world I want them centered in & they are going to reference it pretty often because those touchstones I threw together are tied to both my game and their primary/secondary attribute choices</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8068684, member: 93670"] Having them tied to culture & background allows them to be used to push a picture of a GM's desired setting/corner of the world onto their players in a format the players want to examine & conform to in detail without needing the GM to spend a ton of work beuilding backgrounds & such that the players will immediately ignore Lets say I hypothetically want to set my campaign in[URL='https://vignette.wikia.nocookie.net/eberron/images/4/44/Map_Karrnath.jpg/revision/latest?cb=20100409043355'] Karrnath[/URL] I could quickly slap together something like this [LIST] [*]Karrnwood dwellers: The manifest zone's bitter cold gives +2 con [*]Rekkenmark dwellers: Dennieth's martial college results in people growing up here having a better education & better access to knowledge +2 int [*]Lakeside dwellers: This harsh fishing village is home to Karrns who are no stranger to plying the local trade+2 dex [*]Thronehold dwellers: he capitol city of what was once Galifar is split into 4 separate districts with strict monitoring & control over travel between. Residents are given special training in dealing with spies & saboteurs at regular intervals +2 wis [*]Korth Dweller: As the capitol of our fine nation, Korth has a busy lightning rail station & frequent travelers from all 5 of the nations, residents are great at interacting with others. +2 cha [*]Irontown dwellers: When the local trade is mining for iron & carting away stone for cannith to transmute even the Sending Stone operator's got some muscle +2str [/LIST] Then I could pull out a couple backgrounds & maybe modify them as fits the game I want to run to give 1-2 options for +1 to each stat. Right away my players are going to center themselves in the corner of the world I want them centered in & they are going to reference it pretty often because those touchstones I threw together are tied to both my game and their primary/secondary attribute choices [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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