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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="Phoebasss" data-source="post: 8068818" data-attributes="member: 7025876"><p>My players don't roll stats. We use point-buy. So there very much is something preventing players from having 7 int. Does the world need to reflect that every person born had twenty something points so everyone in every town has an average statline of 12.5 plus ASIs? Because the 12.5 average is pretty specifically just for PCs.</p><p></p><p>I don't even stat up most NPCs unless I expect them to be involved in combat. Otherwise I'll just hand them a wisdom mod so they can oppose deception checks and stealth rolls in case the pcs try to rob them. Players aren't the average citizen of the world. They are larger than life from basically level 1. The game explicitly says PC classes should be rare to nonexistent among npcs.</p></blockquote><p></p>
[QUOTE="Phoebasss, post: 8068818, member: 7025876"] My players don't roll stats. We use point-buy. So there very much is something preventing players from having 7 int. Does the world need to reflect that every person born had twenty something points so everyone in every town has an average statline of 12.5 plus ASIs? Because the 12.5 average is pretty specifically just for PCs. I don't even stat up most NPCs unless I expect them to be involved in combat. Otherwise I'll just hand them a wisdom mod so they can oppose deception checks and stealth rolls in case the pcs try to rob them. Players aren't the average citizen of the world. They are larger than life from basically level 1. The game explicitly says PC classes should be rare to nonexistent among npcs. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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