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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="Phoebasss" data-source="post: 8068864" data-attributes="member: 7025876"><p>Your charismatic Korthe dweller still exists, with or without the +2 Cha from Korthe. I'm primarily a GM myself, so I understand that our settings are cool and we like to see the PCs interact with them, I just don't see how being 5% more likely to hit if you pick one of 3 classes and are from area x is interesting. It's not transparent minmaxing to not want to play with a disadvantage for 11 levels because you put some thought into your character. I guarantee people will care more about the place they are from if it confers roleplaying benefits or non-stat bonuses. If it confers stats building a character just becomes a rote process. </p><p></p><p>Here are the 2 ways I see building a character going for your theoretical minmaxer under both systems. However, just to note, these people usually just don't want to gimp themselves in combat for a roleplaying benefit, but are interested in roleplaying in my experience.</p><p></p><p>Under "culture confers ASIs"</p><p>1. I want to play a sorcerer.</p><p>2. I look for cultures which give a +2 Cha bonus and pick one of them, probably based on the secondary stat it gives or if it has some skills I want.</p><p>3. I never think about where I'm from again because +2 cha conveys no flavor.</p><p></p><p>Under "free-floating ASIs"</p><p>1. I want to play a sorcerer.</p><p>2. I look through all the locations for ones with good skills or a useful/interesting roleplaying ability.</p><p>3. They look for times to use that ability, which connects them more closely with the world you've created.</p></blockquote><p></p>
[QUOTE="Phoebasss, post: 8068864, member: 7025876"] Your charismatic Korthe dweller still exists, with or without the +2 Cha from Korthe. I'm primarily a GM myself, so I understand that our settings are cool and we like to see the PCs interact with them, I just don't see how being 5% more likely to hit if you pick one of 3 classes and are from area x is interesting. It's not transparent minmaxing to not want to play with a disadvantage for 11 levels because you put some thought into your character. I guarantee people will care more about the place they are from if it confers roleplaying benefits or non-stat bonuses. If it confers stats building a character just becomes a rote process. Here are the 2 ways I see building a character going for your theoretical minmaxer under both systems. However, just to note, these people usually just don't want to gimp themselves in combat for a roleplaying benefit, but are interested in roleplaying in my experience. Under "culture confers ASIs" 1. I want to play a sorcerer. 2. I look for cultures which give a +2 Cha bonus and pick one of them, probably based on the secondary stat it gives or if it has some skills I want. 3. I never think about where I'm from again because +2 cha conveys no flavor. Under "free-floating ASIs" 1. I want to play a sorcerer. 2. I look through all the locations for ones with good skills or a useful/interesting roleplaying ability. 3. They look for times to use that ability, which connects them more closely with the world you've created. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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