Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phoebasss" data-source="post: 8069034" data-attributes="member: 7025876"><p>Right, we could homebrew a solution to a problem we are creating, but we don't have to homebrew our way around things when we're discussing how we can make the system work better in the first place. And I think we should try to design so that there's less constraints on combinations of choices. Choosing a class shouldn't narrow race and lead to a domino effect which narrows culture which in turn narrows background. That kind of system leads to a bunch of hidden complexity that only serves to hurt abnormal builds.</p><p></p><p>I don't think linking an ASI to culture implies anything we can't imply with a better, more interesting feature. It's just locking a +1 bonus behind a door labeled "illusion of choice". Linking a Roleplay talent or feature akin to the Folk Hero's Rustic Hospitality or the Charlatan's False Identity encourages people to interact more with their culture in a way that is interesting and encourages the kinds of play I think we both want to see at the table without basically winding up with the problem of race/class combos but with one of the words swapped out.</p></blockquote><p></p>
[QUOTE="Phoebasss, post: 8069034, member: 7025876"] Right, we could homebrew a solution to a problem we are creating, but we don't have to homebrew our way around things when we're discussing how we can make the system work better in the first place. And I think we should try to design so that there's less constraints on combinations of choices. Choosing a class shouldn't narrow race and lead to a domino effect which narrows culture which in turn narrows background. That kind of system leads to a bunch of hidden complexity that only serves to hurt abnormal builds. I don't think linking an ASI to culture implies anything we can't imply with a better, more interesting feature. It's just locking a +1 bonus behind a door labeled "illusion of choice". Linking a Roleplay talent or feature akin to the Folk Hero's Rustic Hospitality or the Charlatan's False Identity encourages people to interact more with their culture in a way that is interesting and encourages the kinds of play I think we both want to see at the table without basically winding up with the problem of race/class combos but with one of the words swapped out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
Top