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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="Phoebasss" data-source="post: 8069469" data-attributes="member: 7025876"><p>It was just the only recent use of the word suppression I could think of. Think nothing of it. </p><p></p><p>Now to get to your actual point: If we call these things limitations isn’t that even stronger as a term than suppression? Lets not pretend 5e is doing a great job with providing constraints that inspire creativity in its players. Being a half-orc wizard doesn’t give you any more options than being a high-elf wizard. It gives you less options. As a high elf wizard I can either take an early feat or start taking feats four levels sooner with the standard array. I can take at most one feat throughout my first 12 levels as half-orc wizard, and I’m still just worse than my high elf counterpart. </p><p></p><p>My entire point is that I think making race limit class in this way or vice-versa is a lot closer to saying that if you’re red, you can either be a house or a firetruck. If you want to be a red sportscar the game puts a metaphorical boot on your tire. And in that situation I’m compelled to ask why the game feels the need to do that? Is it inspiring some additional creativity to limit half-orcs to 3 classes? I don’t think so.</p></blockquote><p></p>
[QUOTE="Phoebasss, post: 8069469, member: 7025876"] It was just the only recent use of the word suppression I could think of. Think nothing of it. Now to get to your actual point: If we call these things limitations isn’t that even stronger as a term than suppression? Lets not pretend 5e is doing a great job with providing constraints that inspire creativity in its players. Being a half-orc wizard doesn’t give you any more options than being a high-elf wizard. It gives you less options. As a high elf wizard I can either take an early feat or start taking feats four levels sooner with the standard array. I can take at most one feat throughout my first 12 levels as half-orc wizard, and I’m still just worse than my high elf counterpart. My entire point is that I think making race limit class in this way or vice-versa is a lot closer to saying that if you’re red, you can either be a house or a firetruck. If you want to be a red sportscar the game puts a metaphorical boot on your tire. And in that situation I’m compelled to ask why the game feels the need to do that? Is it inspiring some additional creativity to limit half-orcs to 3 classes? I don’t think so. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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