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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8069638" data-attributes="member: 7023840"><p>1. Because of their ASIs, racial traits, and racial feats, it is unlikely that there are many half-orc wizards (either in the campaign setting or, for that matter, in general).</p><p></p><p>2. Trying to determine how to use Orcish Fury (feat), Relentless Endurance, Menacing, and Savage Attacks, along with the standard ASIs of the half-orc, in a wizard, is an interesting proposition to me.</p><p></p><p>(2) is far more interesting than the usual, "Ima pick a race with a +2 ASI for Int, rinse, repeat." These constraints force me to come up with interesting and creative solutions and ideas, as well as provide fodder for interesting RP characters. </p><p></p><p>Now, a person can say, the racial traits and feats are sufficient to force most players to not play a wizard. Why add the ASIs? Because I view it holistically. They are part and parcel of the differentiation of other races from humans (standard and variant). </p><p></p><p>I will add that unlike Twosix, I don't view this as warring camps that will only allow for one victor. I think it would be easy enough to make the default of having the ASIs tied to race, and a paragraph (like the variant human) that says, "By the way, you can untie ASIs from races and have a floating bonus of X." </p><p></p><p>Because I like people to be happy. Except people that play bards. They deserve no happiness.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8069638, member: 7023840"] 1. Because of their ASIs, racial traits, and racial feats, it is unlikely that there are many half-orc wizards (either in the campaign setting or, for that matter, in general). 2. Trying to determine how to use Orcish Fury (feat), Relentless Endurance, Menacing, and Savage Attacks, along with the standard ASIs of the half-orc, in a wizard, is an interesting proposition to me. (2) is far more interesting than the usual, "Ima pick a race with a +2 ASI for Int, rinse, repeat." These constraints force me to come up with interesting and creative solutions and ideas, as well as provide fodder for interesting RP characters. Now, a person can say, the racial traits and feats are sufficient to force most players to not play a wizard. Why add the ASIs? Because I view it holistically. They are part and parcel of the differentiation of other races from humans (standard and variant). I will add that unlike Twosix, I don't view this as warring camps that will only allow for one victor. I think it would be easy enough to make the default of having the ASIs tied to race, and a paragraph (like the variant human) that says, "By the way, you can untie ASIs from races and have a floating bonus of X." Because I like people to be happy. Except people that play bards. They deserve no happiness. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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