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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="Lanefan" data-source="post: 8069976" data-attributes="member: 29398"><p>Yeah, I threw out those ideas pretty early on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It would be possible for someone to play a Sage as a PC, but highly self-defeating as said Sage in the field would likely have an expected lifespan measured in minutes; hours if really lucky.</p><p></p><p>There's at least one TSR module from that era (I forget which one, I think it's in the N-series) which would somewhat disagree. In it the PCs start as 0th-level commoners, and grow into their classes as the module goes along. By the end they're all 1st-level in whatever class they've chosen.</p><p></p><p>This is another Gygaxian-ism I've long since disagreed with, in part because it blows away setting consistency. All those high-level stay-at-home NPC casters. All those 2nd-level gate guards. The army in which everyone above the rank of trooper has some Fighter levels. These things are common as dirt in published modules (even some that were written by Gygax!) and all those people didn't all get their levels by field adventuring.</p><p></p><p>It makes far more sense to have it that most people have the capacity to gain levels, but that those who do so without adventuring gain them much more slowly - one every few years at most. Adventuring is merely the fast-track.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8069976, member: 29398"] Yeah, I threw out those ideas pretty early on. :) It would be possible for someone to play a Sage as a PC, but highly self-defeating as said Sage in the field would likely have an expected lifespan measured in minutes; hours if really lucky. There's at least one TSR module from that era (I forget which one, I think it's in the N-series) which would somewhat disagree. In it the PCs start as 0th-level commoners, and grow into their classes as the module goes along. By the end they're all 1st-level in whatever class they've chosen. This is another Gygaxian-ism I've long since disagreed with, in part because it blows away setting consistency. All those high-level stay-at-home NPC casters. All those 2nd-level gate guards. The army in which everyone above the rank of trooper has some Fighter levels. These things are common as dirt in published modules (even some that were written by Gygax!) and all those people didn't all get their levels by field adventuring. It makes far more sense to have it that most people have the capacity to gain levels, but that those who do so without adventuring gain them much more slowly - one every few years at most. Adventuring is merely the fast-track. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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