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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
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<blockquote data-quote="Lanefan" data-source="post: 8070049" data-attributes="member: 29398"><p>'Like' for some well-put points, even though I might not agree with all of 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To the bit I bolded: I like the zero-to-hero aspect, though I'd prefer if far more time was spent closer to the 'zero' point and that level-ups came far less frequently than they do (probably because I like low-level play in general both as player and DM). I'm not too concerned about whether or not the PCs reach mythic levels, but I'm more than willing to agree there should be design space given to those high levels for those as wants 'em. And the wanton violence aspect makes it fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One thing I'm not sold on in any of 3e-4e-5e is the idea of there being a capstone level (3e=20, 4e=30, 5e=20) beyond which the game either ends or falls apart. I far prefer the more open-ended idea of 0e-1e-2e, where the game design allowed for stupid-high levels but the general expectation was that PCs would pretty much never get there; instead the campaign would just last as long as it was going to last which could, all willing, be nearly forever.</p><p></p><p>As for Level Up's fixing and enhancement of 5e, my contention is that one important way it needs fixing is to in general be made tougher on its characters; to adopt more of a "the world is out to kill you" philosophy. War rather than sport.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8070049, member: 29398"] 'Like' for some well-put points, even though I might not agree with all of 'em. :) To the bit I bolded: I like the zero-to-hero aspect, though I'd prefer if far more time was spent closer to the 'zero' point and that level-ups came far less frequently than they do (probably because I like low-level play in general both as player and DM). I'm not too concerned about whether or not the PCs reach mythic levels, but I'm more than willing to agree there should be design space given to those high levels for those as wants 'em. And the wanton violence aspect makes it fun! :) One thing I'm not sold on in any of 3e-4e-5e is the idea of there being a capstone level (3e=20, 4e=30, 5e=20) beyond which the game either ends or falls apart. I far prefer the more open-ended idea of 0e-1e-2e, where the game design allowed for stupid-high levels but the general expectation was that PCs would pretty much never get there; instead the campaign would just last as long as it was going to last which could, all willing, be nearly forever. As for Level Up's fixing and enhancement of 5e, my contention is that one important way it needs fixing is to in general be made tougher on its characters; to adopt more of a "the world is out to kill you" philosophy. War rather than sport. [/QUOTE]
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Do Player Characters Have Average Population Stat Distributions?
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