Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8070349" data-attributes="member: 7023840"><p>Even that level of modularity (which ... I wouldn't call modularity- usually, when people refer to things being "modular" they mean they they can swap things in and out, not that they have multiple choice points at a given level for a class, but that's neither here nor there) causes severe design problems.</p><p></p><p>The thing is, if you're talking about D&D, especially a book that purports to have "crunch" and be "Advanced D&D," it's going to attract optimizers. So you're going to need to make sure things are balanced. Which gets into the whole issue of choice, as opposed meaningful choice (I think this came up in another thread with Morrus discussing the product).</p><p></p><p>The reason 5e has the system it does (with usually a baked-in ability per level, and a very limited subclass design space) is because it makes balance that much easier. As soon as you start providing multiple choice-points per level, the amount of possible issues begins to increase at an exponential rate; and then you have to worry about multiclassing, feats, and other unforeseen interactions. </p><p></p><p>Which means that you either have to balance those choice points so that they are limited and almost mechanically identical (fighting style) AND can't stack with further choice points later on (because of BA), or you start running into serious issues. </p><p></p><p>Anyway, I really hope that this project works, but I also have some severe misgivings about the overall conception of the product. The foremost is that they are going about it using the WoTC method of public feedback and consensus. That is a great method to use- if you are the market leader or in a strong position, and you are trying to appeal to the mass audience. But ... again, IMO, they aren't. They need to have a strong vision that appeals to a narrower audience that will pay for it. But maybe I'm wrong. After all, I thought no one would see Titanic- WE KNOW HOW IT ENDS!</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8070349, member: 7023840"] Even that level of modularity (which ... I wouldn't call modularity- usually, when people refer to things being "modular" they mean they they can swap things in and out, not that they have multiple choice points at a given level for a class, but that's neither here nor there) causes severe design problems. The thing is, if you're talking about D&D, especially a book that purports to have "crunch" and be "Advanced D&D," it's going to attract optimizers. So you're going to need to make sure things are balanced. Which gets into the whole issue of choice, as opposed meaningful choice (I think this came up in another thread with Morrus discussing the product). The reason 5e has the system it does (with usually a baked-in ability per level, and a very limited subclass design space) is because it makes balance that much easier. As soon as you start providing multiple choice-points per level, the amount of possible issues begins to increase at an exponential rate; and then you have to worry about multiclassing, feats, and other unforeseen interactions. Which means that you either have to balance those choice points so that they are limited and almost mechanically identical (fighting style) AND can't stack with further choice points later on (because of BA), or you start running into serious issues. Anyway, I really hope that this project works, but I also have some severe misgivings about the overall conception of the product. The foremost is that they are going about it using the WoTC method of public feedback and consensus. That is a great method to use- if you are the market leader or in a strong position, and you are trying to appeal to the mass audience. But ... again, IMO, they aren't. They need to have a strong vision that appeals to a narrower audience that will pay for it. But maybe I'm wrong. After all, I thought no one would see Titanic- WE KNOW HOW IT ENDS! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do Player Characters Have Average Population Stat Distributions?
Top