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General Tabletop Discussion
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Do players even like the risk of death?
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<blockquote data-quote="Oofta" data-source="post: 8268492" data-attributes="member: 6801845"><p>Ask the players. Death will never be completely off the table in my games, but I always try to get a sense of how lethal people want the game to be. Personally I've never liked the "oops you did something you had no idea could be dangerous and now your PC is dead" style of play as a DM or player. But beyond that? It can be more difficult to provide a challenge while not killing off PCs left and right if that's the preference than to have multiple deaths every few levels for me.</p><p></p><p>As far as 5E, you can make it as deadly as you want. Focus fire, double tap, limit long rest opportunities, target the cleric once the enemy knows who they are, drag unconscious PCs off to be killed and eaten out of sight.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8268492, member: 6801845"] Ask the players. Death will never be completely off the table in my games, but I always try to get a sense of how lethal people want the game to be. Personally I've never liked the "oops you did something you had no idea could be dangerous and now your PC is dead" style of play as a DM or player. But beyond that? It can be more difficult to provide a challenge while not killing off PCs left and right if that's the preference than to have multiple deaths every few levels for me. As far as 5E, you can make it as deadly as you want. Focus fire, double tap, limit long rest opportunities, target the cleric once the enemy knows who they are, drag unconscious PCs off to be killed and eaten out of sight. [/QUOTE]
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Do players even like the risk of death?
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