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Do players even like the risk of death?
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<blockquote data-quote="Oofta" data-source="post: 8268855" data-attributes="member: 6801845"><p>Different games will work differently. You're assuming there's a cleric that has revivify available. What if the monsters target the cleric first? What if the cleric is out of 3rd level spells or 300 GP of diamonds? What happens when the monsters drag the dead PC off where the cleric can't get to them? In any case, it's one of the reasons I do 5-10 combats between long rests.</p><p></p><p>As far as raise dead or resurrection, that's always been an option in D&D. So I don't think your assertions are anywhere near universal. Limit the gold you hand out, target the cleric, drag off or destroy bodies, drain PCs of spells are all options to address a perceived issue. I've limited raise dead and effectively eliminated resurrection since 2E for a reason.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8268855, member: 6801845"] Different games will work differently. You're assuming there's a cleric that has revivify available. What if the monsters target the cleric first? What if the cleric is out of 3rd level spells or 300 GP of diamonds? What happens when the monsters drag the dead PC off where the cleric can't get to them? In any case, it's one of the reasons I do 5-10 combats between long rests. As far as raise dead or resurrection, that's always been an option in D&D. So I don't think your assertions are anywhere near universal. Limit the gold you hand out, target the cleric, drag off or destroy bodies, drain PCs of spells are all options to address a perceived issue. I've limited raise dead and effectively eliminated resurrection since 2E for a reason. [/QUOTE]
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