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Do players even like the risk of death?
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<blockquote data-quote="Blue" data-source="post: 8268953" data-attributes="member: 20564"><p>I believed you are talking about temporary death because you're talking about consequences - death, losing an arm, chronic pain, etc. But with all of the options in D&D between player spells and NPCs in the world, permanent death isn't usually a consequence except at low levels, it's a player choice.</p><p></p><p>In addition, I normally would not put things like "giving an advantage to a political opponent, suffering a curse with pros and cons, having body parts amputated, suffering chronic pain or having dramatic scars, a change in reputation" on the same scale as permanent death, but much more in line with consequences from a solvable-in-D&D death.</p><p></p><p>So yes, to me everything you were saying pointed towards you talking about standard character death, not permanent death. Now, I have to believe you if you say you meant permanent death since you know what you meant. </p><p></p><p>Your post actually comes off a lot worse to me if that's what you meant. "This was so important and pivotal that in a normal campaign if you die there's no coming back (permanent death as a consequence), but here instead I may give a political rival a boost, or a curse but don't worry it will have some benefits, or maybe a dramatic scar!" sort of defangs the whole situation.</p></blockquote><p></p>
[QUOTE="Blue, post: 8268953, member: 20564"] I believed you are talking about temporary death because you're talking about consequences - death, losing an arm, chronic pain, etc. But with all of the options in D&D between player spells and NPCs in the world, permanent death isn't usually a consequence except at low levels, it's a player choice. In addition, I normally would not put things like "giving an advantage to a political opponent, suffering a curse with pros and cons, having body parts amputated, suffering chronic pain or having dramatic scars, a change in reputation" on the same scale as permanent death, but much more in line with consequences from a solvable-in-D&D death. So yes, to me everything you were saying pointed towards you talking about standard character death, not permanent death. Now, I have to believe you if you say you meant permanent death since you know what you meant. Your post actually comes off a lot worse to me if that's what you meant. "This was so important and pivotal that in a normal campaign if you die there's no coming back (permanent death as a consequence), but here instead I may give a political rival a boost, or a curse but don't worry it will have some benefits, or maybe a dramatic scar!" sort of defangs the whole situation. [/QUOTE]
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Do players even like the risk of death?
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