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Do players even like the risk of death?
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<blockquote data-quote="Fanaelialae" data-source="post: 8269021" data-attributes="member: 53980"><p>Constitution loss wasn't too bad in older editions due to how stats scaled (although it did negatively impact future rez chance).</p><p></p><p>However, we tried it for a while in 3.x and it didn't really work too well. Because every 2 points was -1 hp / level, it could result in a fairly vicious feedback loop where once your character died, they'd be more likely to die, which would cause them to be even more likely to die.</p><p></p><p>IMO, it's better suited to the older school of stat scaling, like OSR games or something like Worlds Without Number, where hp bonuses don't scale linearly, and therefore are less impactful unless you already have an unusually high Constitution (in which case losing those hp is unpleasant, but hardly crippling).</p><p></p><p>You could certainly have a chance of failure for resurrection magic in modern games. As I understand it, Critical Role does something like this where a rez requires a ritual involving a fair bit of role playing along with a check (that is modified by that role playing). It's been a while since I read about it, but it certainly has a potential place even in more modern editions of the game.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8269021, member: 53980"] Constitution loss wasn't too bad in older editions due to how stats scaled (although it did negatively impact future rez chance). However, we tried it for a while in 3.x and it didn't really work too well. Because every 2 points was -1 hp / level, it could result in a fairly vicious feedback loop where once your character died, they'd be more likely to die, which would cause them to be even more likely to die. IMO, it's better suited to the older school of stat scaling, like OSR games or something like Worlds Without Number, where hp bonuses don't scale linearly, and therefore are less impactful unless you already have an unusually high Constitution (in which case losing those hp is unpleasant, but hardly crippling). You could certainly have a chance of failure for resurrection magic in modern games. As I understand it, Critical Role does something like this where a rez requires a ritual involving a fair bit of role playing along with a check (that is modified by that role playing). It's been a while since I read about it, but it certainly has a potential place even in more modern editions of the game. [/QUOTE]
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Do players even like the risk of death?
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