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Do players even like the risk of death?
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<blockquote data-quote="Vaalingrade" data-source="post: 8269987" data-attributes="member: 82524"><p>I certainly don't.</p><p></p><p>Thing is, I'm a child of the 90's and got to witness the death of stakes first hand in comics, novels, television, etc. I've detailed elsewhere on the forum how producers pushed writers to go for maximum reaction from the audience by killing characters and then hyping it as 'tonight, someone dies!' until the next generation of writers thought death was the only meaningful stake and so followed audiences. </p><p></p><p>So for one, I'm just... so tired and bored of death and annoyed by how often it's ended the stories of interesting characters.</p><p></p><p>So when it pokes its nether brain into my gaming, that doesn't change besides being more annoying. It doesn't thrill me to know the DM is out to kill my character or doesn't care if they live or die--they're god in this world, so it's a foregone conclusion and anxiety-inducing to boot. And then I get to throw away the work I put into persona and backstory and start all over again? Hurray? Oh, and then it gums up the story of the game just like it does in any other ongoing serial when we have to shove this new guy down everyone's throat and force relationships.</p><p></p><p>Basically, there's no way to get me to stop caring faster than putting death on the line.</p><p></p><p>'Challenge' also isn't a motivator to me. I game to screw around, tell or enjoy a story and relax. I don't do Dark Souls in vdeogames and I don't want to do it at the table either.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8269987, member: 82524"] I certainly don't. Thing is, I'm a child of the 90's and got to witness the death of stakes first hand in comics, novels, television, etc. I've detailed elsewhere on the forum how producers pushed writers to go for maximum reaction from the audience by killing characters and then hyping it as 'tonight, someone dies!' until the next generation of writers thought death was the only meaningful stake and so followed audiences. So for one, I'm just... so tired and bored of death and annoyed by how often it's ended the stories of interesting characters. So when it pokes its nether brain into my gaming, that doesn't change besides being more annoying. It doesn't thrill me to know the DM is out to kill my character or doesn't care if they live or die--they're god in this world, so it's a foregone conclusion and anxiety-inducing to boot. And then I get to throw away the work I put into persona and backstory and start all over again? Hurray? Oh, and then it gums up the story of the game just like it does in any other ongoing serial when we have to shove this new guy down everyone's throat and force relationships. Basically, there's no way to get me to stop caring faster than putting death on the line. 'Challenge' also isn't a motivator to me. I game to screw around, tell or enjoy a story and relax. I don't do Dark Souls in vdeogames and I don't want to do it at the table either. [/QUOTE]
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Community
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Do players even like the risk of death?
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