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Community
General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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<blockquote data-quote="tetrasodium" data-source="post: 8269998" data-attributes="member: 93670"><p>It's not that simple. Look at lanefan's post <a href="https://www.enworld.org/threads/do-players-even-like-the-risk-of-death.679974/post-8269779" target="_blank">here</a>. Perception plays a big role in what the GM can change & how it's received. as a perfect example of this in action, I've tried to push for a l<a href="https://dnd-wiki.org/wiki/Ability_Arrays_(3.5e_Variant_Rule)" target="_blank">ow power array of 9 10 11 12 12 13</a> in a couple games I ran as part of character creation more than once & got huge pushback with players uncertain if they were even interested. When The survivors stuff in VGM was put out, those same players said "sounds cool" when I suggested using them to start the next campaign/</p><p>[spoiler="Note the arrays"]</p><p>[MEDIA=twitter]1390746649748819968[/MEDIA][/spoiler]</p><p></p><p>[USER=29398]@Lanefan[/USER] I might not have been as clear as I hoped. yea it stabilized but bob was still on ice where he fell till he was at positive hp & praying the whole time not to get caught in an AoE. stock ]5e could give a 1 point heal & bob could disengage to move where AoEs weren't a risk or just keep doing his best deadpool impression soaking a healing word each round to keep on trucking. Needing to heal back up from that without the excess damage just going away took a lot before someone got back into the safe zone hp buffer. That scary zone changes the math of acceptable risk in a lot of ways from 5e style</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8269998, member: 93670"] It's not that simple. Look at lanefan's post [URL='https://www.enworld.org/threads/do-players-even-like-the-risk-of-death.679974/post-8269779']here[/URL]. Perception plays a big role in what the GM can change & how it's received. as a perfect example of this in action, I've tried to push for a l[URL='https://dnd-wiki.org/wiki/Ability_Arrays_(3.5e_Variant_Rule)']ow power array of 9 10 11 12 12 13[/URL] in a couple games I ran as part of character creation more than once & got huge pushback with players uncertain if they were even interested. When The survivors stuff in VGM was put out, those same players said "sounds cool" when I suggested using them to start the next campaign/ [spoiler="Note the arrays"] [MEDIA=twitter]1390746649748819968[/MEDIA][/spoiler] [USER=29398]@Lanefan[/USER] I might not have been as clear as I hoped. yea it stabilized but bob was still on ice where he fell till he was at positive hp & praying the whole time not to get caught in an AoE. stock ]5e could give a 1 point heal & bob could disengage to move where AoEs weren't a risk or just keep doing his best deadpool impression soaking a healing word each round to keep on trucking. Needing to heal back up from that without the excess damage just going away took a lot before someone got back into the safe zone hp buffer. That scary zone changes the math of acceptable risk in a lot of ways from 5e style [/QUOTE]
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Do players even like the risk of death?
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