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General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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<blockquote data-quote="clearstream" data-source="post: 8270171" data-attributes="member: 71699"><p>In answering this question one needs to have in mind many assumptions, most importantly your expected number of encounters.</p><ul> <li data-xf-list-type="ul">Based on guidelines in the DMG, I assume about 100 encounters over a character's full career (1-20)</li> <li data-xf-list-type="ul">I divide those between <hard and >hard at about a 2:1 ratio</li> <li data-xf-list-type="ul">The former I measure about a <strong>0.8%</strong> risk of character death, and the latter about <strong>8%</strong></li> <li data-xf-list-type="ul">My rule for replacement characters is they are rolled at one level below the lowest level survivor</li> <li data-xf-list-type="ul">With that rule, we tend to top out at tier 3 e.g. level 15 characters at most</li> </ul><p>Given those values, a party of four will likely experience about 50 deaths over their career. </p><ul> <li data-xf-list-type="ul">With revival magic, many of those are survived</li> <li data-xf-list-type="ul">In my world, revival costs several hundred to several thousand gold pieces, depending on the spell dictated by the manner of death</li> <li data-xf-list-type="ul">I reduce the DMG guideline scaling of treasure hoards, so parties are not as cash rich in my campaign</li> </ul><p>I find that, with <strong>less than 1% chance </strong>for a character to die in most encounters, parties need about 30 lives over the full course of a campaign. Historically that has amounted to about a dozen lives after revival magic, i.e. 12 characters generated for 4 to survive.</p><p></p><p>How can a DM use this information? What I have found is that by tracking the number of deaths, and knowing my background assumptions for availability and affordability of revival magic, I have hit a point that players describe as <strong>punishing</strong> lethality. That works for my group. I have also found that having a bright line between normal encounter, and a deadly one, has been helpful.</p><p></p><p>As well as being mindful of the cumulative chance over encounters, and the viability of magical revival, you also need to think about <strong>what is at stake?</strong> Our most recent death slew a much-loved level 8 druid. The player will reroll a level 4 character. Their stake - what was swept off the table - was levels 5-8.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8270171, member: 71699"] In answering this question one needs to have in mind many assumptions, most importantly your expected number of encounters. [LIST] [*]Based on guidelines in the DMG, I assume about 100 encounters over a character's full career (1-20) [*]I divide those between <hard and >hard at about a 2:1 ratio [*]The former I measure about a [B]0.8%[/B] risk of character death, and the latter about [B]8%[/B] [*]My rule for replacement characters is they are rolled at one level below the lowest level survivor [*]With that rule, we tend to top out at tier 3 e.g. level 15 characters at most [/LIST] Given those values, a party of four will likely experience about 50 deaths over their career. [LIST] [*]With revival magic, many of those are survived [*]In my world, revival costs several hundred to several thousand gold pieces, depending on the spell dictated by the manner of death [*]I reduce the DMG guideline scaling of treasure hoards, so parties are not as cash rich in my campaign [/LIST] I find that, with [B]less than 1% chance [/B]for a character to die in most encounters, parties need about 30 lives over the full course of a campaign. Historically that has amounted to about a dozen lives after revival magic, i.e. 12 characters generated for 4 to survive. How can a DM use this information? What I have found is that by tracking the number of deaths, and knowing my background assumptions for availability and affordability of revival magic, I have hit a point that players describe as [B]punishing[/B] lethality. That works for my group. I have also found that having a bright line between normal encounter, and a deadly one, has been helpful. As well as being mindful of the cumulative chance over encounters, and the viability of magical revival, you also need to think about [B]what is at stake?[/B] Our most recent death slew a much-loved level 8 druid. The player will reroll a level 4 character. Their stake - what was swept off the table - was levels 5-8. [/QUOTE]
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Do players even like the risk of death?
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