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General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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<blockquote data-quote="Neonchameleon" data-source="post: 8270176" data-attributes="member: 87792"><p>Which is why I mentioned in the very comment you are replying to how e.g. Warhammer Fantasy has a much more interesting system of consequences - but you chose to trim that. Players definitely try to avoid mutations. And I mentioned in a slightly tongue in cheek way Fate and Marvel Heroic Roleplaying as both being grittier than D&D because both games, while being far from gritty, have defined mechanical consequences that aren't death.</p><p></p><p>In the space of two consecutive posts therefore I mentioned three games that do consequences better than the specific old school D&D consequences I was criticising - and explained why the old school D&D consequences were a particularly tedious and annoying way of doing them (they take you backwards rather than forward). I have therefore literally been pointing out better ways, making your complaint about having things both ways ironic.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8270176, member: 87792"] Which is why I mentioned in the very comment you are replying to how e.g. Warhammer Fantasy has a much more interesting system of consequences - but you chose to trim that. Players definitely try to avoid mutations. And I mentioned in a slightly tongue in cheek way Fate and Marvel Heroic Roleplaying as both being grittier than D&D because both games, while being far from gritty, have defined mechanical consequences that aren't death. In the space of two consecutive posts therefore I mentioned three games that do consequences better than the specific old school D&D consequences I was criticising - and explained why the old school D&D consequences were a particularly tedious and annoying way of doing them (they take you backwards rather than forward). I have therefore literally been pointing out better ways, making your complaint about having things both ways ironic. [/QUOTE]
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Do players even like the risk of death?
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