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Do players even like the risk of death?
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<blockquote data-quote="jmartkdr2" data-source="post: 8270449" data-attributes="member: 7017304"><p>Regardless of edition, I find it's mostly to do with how much the player has invested in the pc - if they spent a lot of time working on the pc - backstory, detailed personality, build, advancement, attachments to npcs and the world - losing the character is a big loss and not a lot of fun.</p><p></p><p>If they rolled up the character in five minutes, gave them a name and a quirk and got playing - it's not a big loss.</p><p></p><p>Note that the outward signs don't always mean the same thing between players. One player with a lot of system mastery might pull off a triple-class monster of synergies in a few minutes, where another might struggle with a basic fighter. Length of backstory can be affected by writing style and comfort with creative writing as much as anything, and just because a pc has been on a lot of adventures doesn't mean the payer's really into them. But these are all correlations worth looking at.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8270449, member: 7017304"] Regardless of edition, I find it's mostly to do with how much the player has invested in the pc - if they spent a lot of time working on the pc - backstory, detailed personality, build, advancement, attachments to npcs and the world - losing the character is a big loss and not a lot of fun. If they rolled up the character in five minutes, gave them a name and a quirk and got playing - it's not a big loss. Note that the outward signs don't always mean the same thing between players. One player with a lot of system mastery might pull off a triple-class monster of synergies in a few minutes, where another might struggle with a basic fighter. Length of backstory can be affected by writing style and comfort with creative writing as much as anything, and just because a pc has been on a lot of adventures doesn't mean the payer's really into them. But these are all correlations worth looking at. [/QUOTE]
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Do players even like the risk of death?
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