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Community
General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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<blockquote data-quote="Reynard" data-source="post: 8270468" data-attributes="member: 467"><p>I tend to have smart enemies who would reasonably have experience fighting "adventurer types" to target the cleric first, and hard. The go for the wizard types. Leave the tanks for last, they aren't going to matter. Now it is up to the players to try and disrupt that NPC plan.</p><p></p><p>I usually have hungry animal types try and drag off a downed PC for a meal, and usually I have them run away at 25% health since animals don't usually fight to the death.</p><p></p><p>Zombies and other hungry dead? Yeah, they are going after downed PCs.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8270468, member: 467"] I tend to have smart enemies who would reasonably have experience fighting "adventurer types" to target the cleric first, and hard. The go for the wizard types. Leave the tanks for last, they aren't going to matter. Now it is up to the players to try and disrupt that NPC plan. I usually have hungry animal types try and drag off a downed PC for a meal, and usually I have them run away at 25% health since animals don't usually fight to the death. Zombies and other hungry dead? Yeah, they are going after downed PCs. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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