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Do players even like the risk of death?
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<blockquote data-quote="Fanaelialae" data-source="post: 8270527" data-attributes="member: 53980"><p>The players will only see something like level drain as negative if they don't want it in the game. Assuming that they are experienced and know their own tastes, they know whether they like it or not. If they aren't experienced, running a one shot where they get to try it out is a good way to give them that experience.</p><p></p><p>I mean, I get what you're saying, but I disagree that a designers role is to design a game that's "dialed low" so that the GM can be "awesome" when they house rule it into a better game. Better to just set the default dials where the majority enjoys it. </p><p></p><p>Those groups that have a different preference can adjust those dials as desired. If the group is on board, they won't see turning dials down as a bad thing. If they're not on board, they'll complain even if you don't turn the dials high enough (based on my own experience from previous editions).</p><p></p><p>Trying to force the players to eat their "broccoli" is misguided IMO, when the "ice cream" is just as healthy. Either your players will like broccoli or they won't. Trying to force feed it to them is likely to simply result in an activity that is meant to be fun, being less fun.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8270527, member: 53980"] The players will only see something like level drain as negative if they don't want it in the game. Assuming that they are experienced and know their own tastes, they know whether they like it or not. If they aren't experienced, running a one shot where they get to try it out is a good way to give them that experience. I mean, I get what you're saying, but I disagree that a designers role is to design a game that's "dialed low" so that the GM can be "awesome" when they house rule it into a better game. Better to just set the default dials where the majority enjoys it. Those groups that have a different preference can adjust those dials as desired. If the group is on board, they won't see turning dials down as a bad thing. If they're not on board, they'll complain even if you don't turn the dials high enough (based on my own experience from previous editions). Trying to force the players to eat their "broccoli" is misguided IMO, when the "ice cream" is just as healthy. Either your players will like broccoli or they won't. Trying to force feed it to them is likely to simply result in an activity that is meant to be fun, being less fun. [/QUOTE]
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Do players even like the risk of death?
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