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Do players even like the risk of death?
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<blockquote data-quote="Fanaelialae" data-source="post: 8270717" data-attributes="member: 53980"><p>The last thing I'm going to say on this matter is that different people have different views on what they consider punishing. My friend doesn't see Resident Evil Code Veronica as a punishing game, whereas I do. I don't see Dark Souls as punishing, but there are people who do.</p><p></p><p>The fact that you say you're getting pushback from your players suggests to me that what you see as more lethal, they might view as punishing. I don't know you or your group, beyond what you've expressed here, so that's based on very limited information. However, IME, if your players are pushing back, something is out of sync, and it's worth listening to them and discussing it, rather than trying to place the blame on the game's design. I mean, if it's really simply a problem with 5e being overly generous, the issue should be easily solved by simply switching to a more lethal system, like the Warhammer Fantasy RPG.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8270717, member: 53980"] The last thing I'm going to say on this matter is that different people have different views on what they consider punishing. My friend doesn't see Resident Evil Code Veronica as a punishing game, whereas I do. I don't see Dark Souls as punishing, but there are people who do. The fact that you say you're getting pushback from your players suggests to me that what you see as more lethal, they might view as punishing. I don't know you or your group, beyond what you've expressed here, so that's based on very limited information. However, IME, if your players are pushing back, something is out of sync, and it's worth listening to them and discussing it, rather than trying to place the blame on the game's design. I mean, if it's really simply a problem with 5e being overly generous, the issue should be easily solved by simply switching to a more lethal system, like the Warhammer Fantasy RPG. [/QUOTE]
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Do players even like the risk of death?
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