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General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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<blockquote data-quote="pogre" data-source="post: 8271099" data-attributes="member: 6588"><p>Character death is one stake in our games. If I ever had a player say to me that it was important to them that their character not die - I would honor that. I just do not have anyone in that category currently at my table. Yes, I have asked.</p><p></p><p>I am glad that 5e is not the PC sausage grinder that 1e was/is. Constant death can make for a tedious game too.</p><p></p><p>A couple of campaigns ago my players spent a fair amount of time planning for an encounter. Someone pointed out the risks of the plans and that it could absolutely result in a TPK. Everyone agreed it was worth the risk. Their plan worked to perfection and the PCs were barely scratched. There was palpable air of disappointment at the table.</p><p></p><p>I play mostly with family and old friends. They know how I run and they like it for the most part. If that were not the case, I think it would be a worthwhile conversation prior to the campaign kicking off.</p><p></p><p>I am not a fan of TPKs at all. I put a lot of work into my campaigns. I expect most campaigns to last until the late teen levels or level 20. However, one of my players favorite gaming stories of all time was an encounter that ended in a TPK.</p><p></p><p>That was a long-winded way of saying - know your table.</p></blockquote><p></p>
[QUOTE="pogre, post: 8271099, member: 6588"] Character death is one stake in our games. If I ever had a player say to me that it was important to them that their character not die - I would honor that. I just do not have anyone in that category currently at my table. Yes, I have asked. I am glad that 5e is not the PC sausage grinder that 1e was/is. Constant death can make for a tedious game too. A couple of campaigns ago my players spent a fair amount of time planning for an encounter. Someone pointed out the risks of the plans and that it could absolutely result in a TPK. Everyone agreed it was worth the risk. Their plan worked to perfection and the PCs were barely scratched. There was palpable air of disappointment at the table. I play mostly with family and old friends. They know how I run and they like it for the most part. If that were not the case, I think it would be a worthwhile conversation prior to the campaign kicking off. I am not a fan of TPKs at all. I put a lot of work into my campaigns. I expect most campaigns to last until the late teen levels or level 20. However, one of my players favorite gaming stories of all time was an encounter that ended in a TPK. That was a long-winded way of saying - know your table. [/QUOTE]
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Do players even like the risk of death?
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