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Community
General Tabletop Discussion
*Dungeons & Dragons
Do players even like the risk of death?
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<blockquote data-quote="Fanaelialae" data-source="post: 8271514" data-attributes="member: 53980"><p>Some players won't. Some players will.</p><p></p><p>It's a matter of preference. Either you find that kind of meat grinder fun, or you don't.</p><p></p><p>Given that the funnel is essentially a one-shot, it's not really a good test either IMO. A player could be fine losing their faceless 0th level characters to the funnel, but still grow attached to whichever character survives. Although DCC probably isn't the system for them, in that case.</p><p></p><p>Players won't suddenly prefer a playstyle that produces lots of death just because they play DCC. Much like players don't suddenly prefer not dying because they play 3e. However, upon trying both games they might very well find that one aligns more with their preexisting preferences than the other. </p><p></p><p>I've seen plenty of deaths and even several TPKs result from fair and balanced encounters over the years. That's hardly a mere illusion of death. It's character death. It might not be as deadly as you might prefer, but I think there's a pretty wide range between that and the illusion of death.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8271514, member: 53980"] Some players won't. Some players will. It's a matter of preference. Either you find that kind of meat grinder fun, or you don't. Given that the funnel is essentially a one-shot, it's not really a good test either IMO. A player could be fine losing their faceless 0th level characters to the funnel, but still grow attached to whichever character survives. Although DCC probably isn't the system for them, in that case. Players won't suddenly prefer a playstyle that produces lots of death just because they play DCC. Much like players don't suddenly prefer not dying because they play 3e. However, upon trying both games they might very well find that one aligns more with their preexisting preferences than the other. I've seen plenty of deaths and even several TPKs result from fair and balanced encounters over the years. That's hardly a mere illusion of death. It's character death. It might not be as deadly as you might prefer, but I think there's a pretty wide range between that and the illusion of death. [/QUOTE]
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Do players even like the risk of death?
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