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Do players even like the risk of death?
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<blockquote data-quote="FrogReaver" data-source="post: 8271709" data-attributes="member: 6795602"><p>So one thing I have been trying to do is to point out that there are other potential explanations for those 'observations and subjective experiences' of yours. I think a pretty good case has been made for how those observations and experiences can be explained via other explanations than your preferred. And I get that's not enough to convince you to change positions, but it seems our alternate explanations are just being shrugged off instead of being deemed as possibilities.</p><p></p><p>Is your view possible? In a purely theoretical sense I think so - but I think there's a number of observations where it really fails at being a good explanation. As a recent example: the notion that players upset at their PC's death for whatever reason would prefer if there was no PC death in the game. I find that your view treats people as far to simplistic because I don't find negative emotions about something means we necessarily want the world structured in such a way that whatever we are upset about cannot happen.</p><p></p><p></p><p>Not everyone will agree with that, but I certainly do. I think most will agree.</p><p></p><p></p><p>Sure. I think we all see some of that. But there's alot of people with alot of different gaming styles and in some of their styles I'm sure that behavior would be considered 'bad'. Getting some education that there are other styles out there with different priorities where such things aren't 'bad' is key. But education IMO is hard.</p><p></p><p></p><p>I don't know about OSR, but I really like Stars without Number (even more than 5e) and it has simple characters with scaling to hit bonuses and such. Things I would consider fairly old school ways of designing characters and level advancement. It's also a much more deadly game because hp isn't bloated and weapons do a substantial amount of your hp in damage. </p><p></p><p></p><p>So there's basically nothing we can do to convince you because none of us have control over what you want to see before you change your mind. And since we are mostly to the point of just repeating the same arguments in slightly different ways is there really a point to continue this?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8271709, member: 6795602"] So one thing I have been trying to do is to point out that there are other potential explanations for those 'observations and subjective experiences' of yours. I think a pretty good case has been made for how those observations and experiences can be explained via other explanations than your preferred. And I get that's not enough to convince you to change positions, but it seems our alternate explanations are just being shrugged off instead of being deemed as possibilities. Is your view possible? In a purely theoretical sense I think so - but I think there's a number of observations where it really fails at being a good explanation. As a recent example: the notion that players upset at their PC's death for whatever reason would prefer if there was no PC death in the game. I find that your view treats people as far to simplistic because I don't find negative emotions about something means we necessarily want the world structured in such a way that whatever we are upset about cannot happen. Not everyone will agree with that, but I certainly do. I think most will agree. Sure. I think we all see some of that. But there's alot of people with alot of different gaming styles and in some of their styles I'm sure that behavior would be considered 'bad'. Getting some education that there are other styles out there with different priorities where such things aren't 'bad' is key. But education IMO is hard. I don't know about OSR, but I really like Stars without Number (even more than 5e) and it has simple characters with scaling to hit bonuses and such. Things I would consider fairly old school ways of designing characters and level advancement. It's also a much more deadly game because hp isn't bloated and weapons do a substantial amount of your hp in damage. So there's basically nothing we can do to convince you because none of us have control over what you want to see before you change your mind. And since we are mostly to the point of just repeating the same arguments in slightly different ways is there really a point to continue this? [/QUOTE]
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